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Engine:MonoGame

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Revision as of 00:32, 21 April 2014 by Flibitijibibo (talk | contribs) (They also have PS4 support, internally.)
MonoGame
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Developers
Website

Game Developer Publisher First release
Barotrauma Undertow Games, FakeFish Daedalic Entertainment March 13, 2023
Battlepaths Key17 Games Digerati Distribution October 28, 2012
Burning Knight Rexcellent Games June 5, 2020
Carrion Phobia Game Studio Devolver Digital July 23, 2020
Chronology Bedtime Digital Games May 12, 2014
Cut the Rope ZeptoLab July 25, 2012
Dad Quest Sundae Month Excalibur Publishing August 17, 2018
DLC Quest Going Loud Studios March 18, 2013
Doom & Destiny Heartbit Interactive January 1, 2012
Draw a Stickman: EPIC Hitcents December 3, 2013
Dwarfs!? Power of 2 Tripwire Interactive May 4, 2011
Fabular: Prologue Spiritus Games Prismatika July 8, 2022
Hades Supergiant Games September 17, 2020
Hypership Out of Control Fun Infused Games September 29, 2015
Jets'n'Guns 2 Rake in Grass July 24, 2020
Link's Awakening DX HD linksawakeningdxhd December 13, 2023
NeuroVoider Flying Oak Games Plug In Digital August 31, 2016
Rogue Heroes: Ruins of Tasos Heliocentric Studios Team17 Digital February 23, 2021
ScourgeBringer Flying Oak Games, E-Studio Dear Villagers October 21, 2020
Signs of Life Sweet Dog Studios
Solar 2 Murudai June 17, 2011
Songs for a Hero Dumativa Game Studio, Castro Brothers Dumativa Game Studio March 24, 2016
Space Mega Force Man Paul Hagerty, Rob Kitson Not Your Jax February 14, 2020
Star Fetchers Svavelstickan January 17, 2020
Stardew Valley ConcernedApe February 26, 2016
Super Daryl Deluxe Dan & Gary Games April 10, 2018
Super Puzzle Platformer Deluxe Andrew Morrish Adult Swim Games May 24, 2013
The Scorchfarer Michiyuki Project April 15, 2022
The Swapper Facepalm Games May 30, 2013
Tooth and Tail Pocketwatch Games September 12, 2017
Transistor Supergiant Games May 20, 2014

Template:SMW Engine games

Information

MonoGame is an open source implementation of the Microsoft XNA Framework, specifically the 4.0 Refresh revision.

The goal of the project is to enable XNA projects to build and run on platforms beyond Microsoft Windows and the Xbox 360. While capable of running on platforms such as Mac OS X and Linux, the MonoGame team is currently focusing efforts on mobile platforms such as Windows 8 Metro, iOS and Android. Additionally, work is being done to provide proprietary platform support for platforms such as the Playstation 4. flibitijibibo is developing a desktop-focused XNA4 reimplementation called FNA.