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Difference between revisions of "Duke Nukem: Manhattan Project"

From PCGamingWiki, the wiki about fixing PC games
(fixed general information link order)
(→‎Video settings: added default FOV to FOV notes, mentioned FOV is horizontal)
(3 intermediate revisions by the same user not shown)
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{{Availability|
 
{{Availability|
 
{{Availability/row| Retail | | disc check | | | Windows }}
 
{{Availability/row| Retail | | disc check | | | Windows }}
{{Availability/row| GMG | duke-nukem-platformer-pack | Steam | The Duke Nukem Platformer Pack bundle. | | Windows, OS X }}
 
 
}}
 
}}
 +
{{--}} This game is no longer sold digitally.<ref>[https://www.gog.com/news/weekly_staff_picks_farewell_for_now_duke Farewell For Now, Duke + Last chance to get Dragonsphere free - GOG.com]</ref>
  
 
==Game data==
 
==Game data==
Line 61: Line 61:
 
{{Video settings
 
{{Video settings
 
|wsgf link                  = http://www.wsgf.org/dr/duke-nukem-manhattan-project
 
|wsgf link                  = http://www.wsgf.org/dr/duke-nukem-manhattan-project
|widescreen wsgf award      = limited
+
|widescreen wsgf award      = silver
|multimonitor wsgf award    = unsupported
+
|multimonitor wsgf award    = silver
 
|ultrawidescreen wsgf award = silver
 
|ultrawidescreen wsgf award = silver
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
 
|widescreen resolution notes= Native for Steam;<ref>[http://steamcommunity.com/app/240200/discussions/0/846957366860684440/ Is there a difference between this version and the one on GOG? :: Duke Nukem: Manhattan Project General Discussions]</ref> see [[#Widescreen resolution|Widescreen resolution]] for other versions.
 
|widescreen resolution notes= Native for Steam;<ref>[http://steamcommunity.com/app/240200/discussions/0/846957366860684440/ Is there a difference between this version and the one on GOG? :: Duke Nukem: Manhattan Project General Discussions]</ref> see [[#Widescreen resolution|Widescreen resolution]] for other versions.
|multimonitor              = false
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = See [[#Field of view (FOV)|Field of view (FOV)]].
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd                = unknown
 
|4k ultra hd                = unknown
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = 50° horizontal by default; see [[#Widescreen resolution|Widescreen resolution]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            = Toggle in options or with {{key|Alt|Enter}}.
 
|windowed notes            = Toggle in options or with {{key|Alt|Enter}}.
Line 97: Line 97:
  
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Set resolution in config.cfg|ref=<ref name="WSGF">[http://www.wsgf.org/dr/duke-nukem-manhattan-project Duke Nukem: Manhattan Project | WSGF]</ref>}}
+
{{Fixbox/fix|Set resolution and FOV in config.cfg|ref=<ref name="WSGF">[http://www.wsgf.org/dr/duke-nukem-manhattan-project Duke Nukem: Manhattan Project | WSGF]</ref>}}
 
# If the game is showing the launcher on startup, check the box to skip it then run the game and exit.
 
# If the game is showing the launcher on startup, check the box to skip it then run the game and exit.
# Go to <code>duke\base</code> in the installation folder.
+
# Go to <code>{{p|game}}\duke\base</code>
# Edit <code>config.cfg</code>.
+
# Edit <code>config.cfg</code>
 
# Change <code>uset r_mode</code> to the resolution you want.
 
# Change <code>uset r_mode</code> to the resolution you want.
# Save your changes.
+
# Add the line <code>uset g_cam_fov "90"</code> with the horizontal FOV you want (default is <code>50</code>).
 +
# Save your changes and close the file.
 +
# Make the file read-only (this prevents the FOV line being removed when you exit the game).
  
 
'''Notes'''
 
'''Notes'''
{{ii}} The HUD stretches from 4:3.
+
{{ii}} The HUD and all other 2D elements are stretched from 4:3.
}}
 
 
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
{{Fixbox|1=
 
{{Fixbox/fix|Change FOV in duke_base.dll|ref=<ref name="WSGF"/>}}
 
# Open <code>{{p|game}}\duke\sys\duke_base.dll</code> with a hex editor.
 
# Go to offset <code>00176FE0</code> and change the text number <code>50</code> to your desired FOV. Modified files are available [http://www.wsgf.org/f/u/contrib/dr/123/hacks/Duke.Nukem_.MP_.FOV_.zip here].
 
 
}}
 
}}
  

Revision as of 10:58, 9 February 2016

Duke Nukem: Manhattan Project
Duke Nukem: Manhattan Project cover
Developers
Sunstorm Interactive
3D Realms
Interceptor Entertainment
Publishers
Apogee Software
Engines
Prism3D
Release dates
Windows May 14, 2002
macOS (OS X) April 23, 2013[1]
Duke Nukem: Manhattan Project on Wikipedia
Duke Nukem
Duke Nukem 1991
Duke Nukem II 1993
Duke Nukem 3D 1996
Duke Nukem: Manhattan Project 2002
Duke Nukem Forever 2011
Duke Nukem 3D: Megaton Edition 2013
Duke Nukem 3D: 20th Anniversary World Tour 2016
Duke Nukem Forever (2001) 2022
Duke Nukem Forever: Restoration Project (unofficial) Early access

General information

3D Realms Site
3D Realms forums for game series
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
This game is no longer sold digitally.[2]

Game data

Configuration file(s) location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/240200/pfx/[Note 1]

Save game data location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/240200/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Video settings.
Video settings.
General settings.
General settings.
Launcher settings (non-Steam versions).
Launcher settings (non-Steam versions).
Launcher settings (Steam version).
Launcher settings (Steam version).

Template:Video settings

Widescreen resolution

The Steam version supports custom resolutions in the launcher. Use these steps for non-Steam versions.
Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 8
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements

These are the requirements for the Steam version.
Windows
Minimum
Operating system (OS) XP
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 235 MB
Video card (GPU) DirectX-compatible graphics card
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo 2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 235 MB
Video card (GPU) 64 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/240200/ in addition to or instead of this directory. The app ID (240200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References