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Difference between revisions of "Doom (1993)"

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'''Key points'''
 
'''Key points'''
 
{{++}} Runs on very low-end hardware.
 
{{++}} Runs on very low-end hardware.
{{++}} The Doom engine was made open source in 1997, making the game very mod-friendly.
+
{{++}} The Doom engine was made open source in 1997, making the game very mod-friendly.<ref>[https://github.com/id-Software/DOOM id-Software/DOOM: DOOM Open Source Release]</ref>
  
 
'''General information'''
 
'''General information'''
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==Essential improvements==
 
==Essential improvements==
 +
===novert===
 +
When using the keyboard and mouse configuration in Doom or similar games on DOS or through [[DOSBox]], vertical mouse movement causes the player to move forward and back, which can make mouse aiming difficult. novert is a DOS TSR that disables vertical mouse movement to prevent unnecessary player movement.
 +
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Automating novert in DOSBox|ref=}}
 +
This will automate the process of running novert for digital releases of Doom or similar games when using DOSBox.
 +
#Download novert from Doomworld [https://www.doomworld.com/idgames/utils/misc/novert here], then extract the {{file|novert.com}} file to <code>{{p|game}}</code>.
 +
#Open the {{file|*.conf}} file that launches the game in DOSBox with a text editor (e.g. Notepad, Notepad++), search for the <code>[Autoexec]</code> section, then add the command <code>novert.com</code> above the line that executes the game.
 +
#Save the changes in the {{file|*.conf}} file and then run the game. You should be to use the mouse to aim without moving forward and back. An example of this command can be seen below:
 +
<pre>MOUNT C "."
 +
C:
 +
novert.com
 +
GAMENAME.EXE -config MOUSE.CFG</pre>
 +
}}
 +
 
===Source ports===
 
===Source ports===
 
Since the release of the source code, several modified engines have emerged.
 
Since the release of the source code, several modified engines have emerged.

Revision as of 23:14, 10 February 2016

Template:Infobox game/row/macporterTemplate:Infobox game/row/linporter
Doom (1993)
Doom (1993) cover
Developers
id Software
Publishers
GT Interactive
id Software
Engines
id Tech 1
Release dates
DOS December 10, 1993
Mac OS (Classic) December 10, 1993
Linux 1994
Windows August 20, 1996
Doom (1993) on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

This page is for the original game. For the 2016 game, see Doom (2016).

Key points

Runs on very low-end hardware.
The Doom engine was made open source in 1997, making the game very mod-friendly.[1]

General information

Doom Wiki
Doomworld — A major fansite for the series
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Steam Users' Forums for game series

Availability

Source DRM Notes Keys OS
Retail
DRM-free
DOS
Amazon.com
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
The Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed).
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
The Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed). Can be played without Steam.
Windows
A shareware episode is also available (comes with the first episode, "Knee-Deep in the Dead").
The shareware IWAD can be downloaded separately from the main release (to be used with source ports).

Version differences

Alpha and Beta releases

A list of all alpha, beta, and shareware versions of the game can be found at Doomworld Shareware section. Details about each alpha and beta release can be found both on The Page of Doom and the Doom Wiki. Note that the .WAD files available in the alphas and beta are not compatible with any Doom source port.

Essential improvements

novert

When using the keyboard and mouse configuration in Doom or similar games on DOS or through DOSBox, vertical mouse movement causes the player to move forward and back, which can make mouse aiming difficult. novert is a DOS TSR that disables vertical mouse movement to prevent unnecessary player movement.

Instructions

Source ports

Since the release of the source code, several modified engines have emerged.

You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.

Content

A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.

Game data

Configuration file and save game data location

C:\DOOMDATA is used if running v1.1 or from CD; C:\DOOM_SE is used if The Ultimate Doom is installed from CD.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game options menu.
In-game options menu.

Template:Video settings

Multi-monitor

ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.

Field of view (FOV)

Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
Use Doom Legacy.
LAN play
4 Co-op, Versus
Online play
4 Co-op, Versus
A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Requires source port.
Self-hosting
Direct IP
Possible in source ports.

Issues fixed

Game does not run in DOSBox (Steam)

Instructions

Doom95 doesn't start on Windows 7

Instructions
Instructions

Other information

API

Technical specs Supported Notes
Direct3D
A source port is required. See Source ports.
DirectDraw 2 Doom 95 only.
OpenGL Various A source port is required. See Source ports.
Software renderer
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Linux
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) MS-DOS 6.2
Processor (CPU) Intel 386 Processor
System memory (RAM) 4 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA graphics card

Notes

  1. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/2280/ in addition to or instead of this directory. The app ID (2280) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References