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Difference between revisions of "Doom (1993)"

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Revision as of 01:20, 31 August 2014

Doom (1993)
Doom (1993) cover
Developers
id Software
Publishers
id Software
GT Interactive
Engines
id Tech 1
Release dates
DOS December 10, 1993
Mac OS (Classic) December 10, 1993
Windows August 20, 1996
Doom (1993) on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

Key points

Runs on very low end hardware
The Doom engine was made open source in 1997, making the game very mod-friendly.

General information

Doom Wiki
Steam Community Discussions
Steam Users' Forums for game series

Availability

Source DRM Notes Keys OS
Amazon.com
Icon overlay.png
Steam key for Ultimate Doom.
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
GamersGate
Icon overlay.png
Steam key for Ultimate Doom.
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
Steam
Icon overlay.png
Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed).
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
Retail
DRM details are not known
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
A shareware episode is also available (comes with the first episode "Knee-Deep in the Dead").
The shareware IWAD can be downloaded separately from the main release (to be used with source ports)

Versions

Source Ports

Since the release of the source code, several modified engines have emerged.

You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.

Content

A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.

Game data

Configuration file and save game data location

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game options menu.

Template:Video settings

Multi-monitor

ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.

Field of view (FOV)

Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
4
Online play
4
A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Requires source port.
Self-hosting
Direct IP
Possible in source ports.

Issues fixed

Game does not run in DOSBox (Steam)

Instructions

System requirements

DOS
Minimum Recommended
Operating system (OS) MS-DOS 6.2
Processor (CPU) Intel 386 Processor
System memory (RAM) 4 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA graphics card

Notes

  1. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/2280/ in addition to or instead of this directory. The app ID (2280) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References