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Difference between revisions of "Dino Crisis"

From PCGamingWiki, the wiki about fixing PC games
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'''Key points'''
 
'''Key points'''
{{ii}} Can be hacked to run in widescreen.
 
 
{{--}} Frame rate is capped at 31 FPS.<ref name="30fps">{{refurl|url=http://www.neogaf.com/forum/showthread.php?t=1039888|title=Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF|date=November 30, 2016}}</ref>
 
{{--}} Frame rate is capped at 31 FPS.<ref name="30fps">{{refurl|url=http://www.neogaf.com/forum/showthread.php?t=1039888|title=Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF|date=November 30, 2016}}</ref>
  
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{{Availability/row| Retail |  | disc | {{DRM|LaserLock}}. |  | Windows }}
 
{{Availability/row| Retail |  | disc | {{DRM|LaserLock}}. |  | Windows }}
 
}}
 
}}
 
==Essential improvements==
 
===Peixoto's patch===
 
{{ii}} [http://www.vogons.org/viewtopic.php?f=24&t=53121 Peixoto's patch].
 
{{++}} Forces the game to run in HD and 32-bit color depth.
 
{{++}} Hides the window border on Windows 8 and later.
 
  
 
==Game data==
 
==Game data==
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|ultrawidescreen wsgf award = unsupported
 
|ultrawidescreen wsgf award = unsupported
 
|4k ultra hd wsgf award    = unsupported
 
|4k ultra hd wsgf award    = unsupported
|widescreen resolution      = hackable
+
|widescreen resolution      = false
|widescreen resolution notes= unsupported
+
|widescreen resolution notes= Use [http://www.vogons.org/viewtopic.php?f=24&t=53121 Peixoto's patch] to run in HD and 32-bit color depth.
 
|multimonitor              = false
 
|multimonitor              = false
|multimonitor notes        = unsupported
+
|multimonitor notes        =  
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
|ultrawidescreen notes      = unsupported
+
|ultrawidescreen notes      =  
 
|4k ultra hd                = false
 
|4k ultra hd                = false
|4k ultra hd notes          = unsupported
+
|4k ultra hd notes          =  
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
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|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = See [[#Peixoto's patch|Peixoto's patch]].
+
|controller support notes  = Use [http://www.vogons.org/viewtopic.php?f=24&t=53121 Peixoto's patch] for more settings.
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
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  |fan notes =  
 
  |fan notes =  
 
}}
 
}}
 +
}}
 +
 +
==Issues fixed==
 +
===Fullscreen border on Windows 8 and later===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|1=Use [http://www.vogons.org/viewtopic.php?f=24&t=53121 Peixoto's patch]|ref={{cn|date=March 2017}}}}
 
}}
 
}}
  

Revision as of 03:27, 29 March 2017

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Dino Crisis
Dino Crisis cover
Developers
Capcom
Release dates
Windows September 15, 2000
Dino Crisis guide on StrategyWiki
Dino Crisis on Wikipedia
Dino Crisis
Dino Crisis 2000
Dino Crisis 2 2002

Key points

Frame rate is capped at 31 FPS.[1]

General information

MobyGames entry

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
LaserLock DRM.
Windows

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Fullscreen border on Windows 8 and later

Instructions

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) Windows 95/98
Processor (CPU) Pentium 166 Mhz
System memory (RAM) 32 MB
Hard disk drive (HDD) 1 MB (with CD)
Video card (GPU) Direct Draw 6.1 compatible
640x480 High Color(16 bit)
4 MB of VRAM
  1. Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF - last accessed on November 30, 2016