Difference between revisions of "Dino Crisis"
From PCGamingWiki, the wiki about fixing PC games
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==System requirements== | ==System requirements== | ||
{{System requirements | {{System requirements | ||
− | |OSfamily = Windows | + | |OSfamily = Windows |
− | |minOS = 95 | + | |minOS = Windows 95/98 |
− | |minCPU = | + | |minCPU = Pentium 166 Mhz |
|minRAM = 32 MB | |minRAM = 32 MB | ||
− | + | |minHD = 1 MB (with CD) | |
− | |minHD = | ||
|minVRAM = 4 MB | |minVRAM = 4 MB | ||
− | | | + | |minGPU = Direct Draw 6.1 compatible<br>640x480 High Color(16 bit) |
+ | |||
+ | |recOS = Windows 95/98 | ||
+ | |recCPU = Pentium III or better | ||
+ | |recRAM = 64 MB or more | ||
+ | |recHD = 600 MB or more | ||
+ | |recVRAM = 16 MB | ||
+ | |recGPU = Direct 3D 6.1 compatible<br>640x480 High Color(16 bit) | ||
}} | }} | ||
− | |||
− |
Revision as of 16:53, 28 March 2017
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Developers | |
---|---|
Capcom | |
Release dates | |
Windows | September 15, 2000 |
Dino Crisis | |
---|---|
Dino Crisis | 2000 |
Dino Crisis 2 | 2002 |
Key points
- Can be hacked to run in widescreen.
- Frame rate is capped at 31 FPS.[1]
General information
Availability
Essential improvements
AHK Injector
- See the AHK Injector thread.
- Forces the game to run in HD and 32-bit color depth.
- Adds support for any widescreen aspect ratio and keeps the aspect ratio of things drawn in 2D: FMVs, text prompts, etc.
- Hides the window border on Windows 8 and later.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 95/98 | Windows 95/98 |
Processor (CPU) | Pentium 166 Mhz | Pentium III or better |
System memory (RAM) | 32 MB | 64 MB or more |
Hard disk drive (HDD) | 1 MB (with CD) | 600 MB or more |
Video card (GPU) | Direct Draw 6.1 compatible 640x480 High Color(16 bit) 4 MB of VRAM | Direct 3D 6.1 compatible 640x480 High Color(16 bit) 16 MB of VRAM |
- ↑ Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF - last accessed on November 30, 2016