Difference between revisions of "Dino Crisis"
From PCGamingWiki, the wiki about fixing PC games
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==Input settings== | ==Input settings== | ||
{{Input settings | {{Input settings | ||
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|key remap notes = | |key remap notes = | ||
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|mouse sensitivity = unknown | |mouse sensitivity = unknown | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
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|invert mouse y-axis = unknown | |invert mouse y-axis = unknown |
Revision as of 16:41, 28 March 2017
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Developers | |
---|---|
Capcom | |
Release dates | |
Windows | September 15, 2000 |
Dino Crisis | |
---|---|
Dino Crisis | 2000 |
Dino Crisis 2 | 2002 |
Key points
- Can be hacked to run in widescreen.
- Frame rate is capped at 31 FPS.[1]
General information
Availability
Essential improvements
AHK Injector
- See the AHK Injector thread.
- Forces the game to run in HD and 32-bit color depth.
- Adds support for any widescreen aspect ratio and keeps the aspect ratio of things drawn in 2D: FMVs, text prompts, etc.
- Hides the window border on Windows 8 and later.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[2] | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 6.1 compatible |
References
- ↑ Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF - last accessed on November 30, 2016
- ↑ Dino Crisis for Windows (2000) Tech Info - MobyGames - last accessed on November 30, 2016