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Difference between revisions of "DiRT 3"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Video settings: 4k ultra hd = true)
(updated Dirt3FovChange to link to local file)
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==Essential improvements==
 
==Essential improvements==
 
===Utilities===
 
===Utilities===
A program named '''Dirt3FovChange''' allows the modification of the field of view of DiRT 3's in-game cameras.<ref name="nogrip">[http://www.nogripracing.com/forum/showpost.php?p=1382564&postcount=18 Nogripracing.com forum post where Dirt3FovChange was originally posted] (registration required to download)</ref> It serves as a frontend for another program called '''binXml''' whose purpose is to decrypt, edit and reencrypt the binary xml files the EGO engine uses to store the camera information.<ref>[http://ego-engine.wikispaces.com/BinXML BinXml page on ego-engine.wikispaces.com]</ref> Dirt3FovChange was originally posted as an archive containing binXml [http://www.Nogripracing.com/forum/showpost.php?p=1382564&postcount=18 here]. See the [[#Field of view (FOV)|field of view]] section below for instructions.
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[http://community.pcgamingwiki.com/files/file/417-dirt3fovchange/ Dirt3FovChange] allows the modification of the field of view of DiRT 3's in-game cameras.<ref name="nogrip">[http://www.nogripracing.com/forum/showpost.php?p=1382564&postcount=18 NoGripRacing Forums - View Single Post - Changing FOV]</ref> It serves as a frontend for another program called '''binXml''' whose purpose is to decrypt, edit and reencrypt the binary xml files the EGO engine uses to store the camera information.<ref>[http://ego-engine.wikispaces.com/BinXML BinXml page on ego-engine.wikispaces.com]</ref> Dirt3FovChange was originally posted as an archive containing binXml [http://www.Nogripracing.com/forum/showpost.php?p=1382564&postcount=18 here]. See the [[#Field of view (FOV)|field of view]] section below for instructions.
  
 
{{ii}}Even though it was created specifically for DiRT 3, Dirt3FovChange could potentially be compatible with a variety of EGO-based racing games.<ref>[http://www.nogripracing.com/forum/showpost.php?p=1381435&postcount=9 Dengo's post about other EGO-based games]</ref> This can be further substantiated by the fact that binXml was originally designed to handle [[Race Driver: Grid|GRID's]] own encrypted xml files.
 
{{ii}}Even though it was created specifically for DiRT 3, Dirt3FovChange could potentially be compatible with a variety of EGO-based racing games.<ref>[http://www.nogripracing.com/forum/showpost.php?p=1381435&postcount=9 Dengo's post about other EGO-based games]</ref> This can be further substantiated by the fact that binXml was originally designed to handle [[Race Driver: Grid|GRID's]] own encrypted xml files.
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The parameters concerning the field of view as well as the point of view of each of the in-game cameras are stored in a binary file named <code>cameras.xml</code>. There is one such file for each car in the game. They are located with other car-related data in the subfolders of: <code>{{p|game}}\cars\models</code>.
 
The parameters concerning the field of view as well as the point of view of each of the in-game cameras are stored in a binary file named <code>cameras.xml</code>. There is one such file for each car in the game. They are located with other car-related data in the subfolders of: <code>{{p|game}}\cars\models</code>.
  
These files can be batch edited using '''Dirt3FovChange''',<ref name="nogrip"/> although DLC cars may prove problematic as their data is reportedly stored in a different location.
+
These files can be batch edited using [http://community.pcgamingwiki.com/files/file/417-dirt3fovchange/ Dirt3FovChange] although DLC cars may prove problematic as their data is reportedly stored in a different location.
 
Conveniently, a backup of the binary files will be made in text format before attempting to modify them. This allows a quick restore of the most recent state.
 
Conveniently, a backup of the binary files will be made in text format before attempting to modify them. This allows a quick restore of the most recent state.
  

Revision as of 09:40, 18 November 2014

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DiRT 3
Cover image missing, please upload it
Developers
Codemasters
Publishers
Codemasters
Engines
EGO 2.0
Release dates
Windows May 24, 2011
DiRT 3 on Wikipedia

Warnings

For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Colin McRae Rally 1998
Colin McRae Rally 2.0 2000
Colin McRae Rally 3 2003
Colin McRae Rally 04 2004
Colin McRae Rally 2005 2004
Colin McRae: DiRT 2007
Colin McRae: DiRT 2 2009
DiRT 3 2011
DiRT Showdown 2012
Colin McRae Rally (2014) 2014
DiRT Rally 2015
DiRT 4 2017
DiRT Rally 2.0 2019
DIRT 5 2020

Key points

The game features full keyboard support but an Xbox 360 Controller is recommended.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Icon overlay.png
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
All versions require Games for Windows - LIVE.
Devs claim they are working on removing GFWL, however that was in January.[1]
Due to this DLC cannot be purchased.

Essential improvements

Utilities

Dirt3FovChange allows the modification of the field of view of DiRT 3's in-game cameras.[2] It serves as a frontend for another program called binXml whose purpose is to decrypt, edit and reencrypt the binary xml files the EGO engine uses to store the camera information.[3] Dirt3FovChange was originally posted as an archive containing binXml here. See the field of view section below for instructions.

Even though it was created specifically for DiRT 3, Dirt3FovChange could potentially be compatible with a variety of EGO-based racing games.[4] This can be further substantiated by the fact that binXml was originally designed to handle GRID's own encrypted xml files.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/44320/pfx/[Note 1]
Some other non user-specific configuration files are stored with the game data. See the Field of view (FOV) section for more information.

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/44320/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

File:Dirt3 graphics settings2.jpg
Graphical settings continued.
File:Dirt3 graphics settings3.jpg
Graphical settings continued.

Template:Video settings

Field of view (FOV)

The parameters concerning the field of view as well as the point of view of each of the in-game cameras are stored in a binary file named cameras.xml. There is one such file for each car in the game. They are located with other car-related data in the subfolders of: <path-to-game>\cars\models.

These files can be batch edited using Dirt3FovChange although DLC cars may prove problematic as their data is reportedly stored in a different location. Conveniently, a backup of the binary files will be made in text format before attempting to modify them. This allows a quick restore of the most recent state.

Notes about this fix:

This method is reliable and stable: modifications can be made on-the-fly, while in a race.

How-to

Dirt3FovChange user interface.
Instructions

Result

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Players Notes
Local play
2 Split-screen.
LAN play
Online play

Connection types

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) AMD Athlon 64 X2 2.8 GHz, Intel Pentium D 2.8 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) ATI Radeon HD2000 or NVIDIA GeForce 8000
256 MB of VRAM
The game is optimised for AMD/ATI graphics cards.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/44320/ in addition to or instead of this directory. The app ID (44320) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References