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Deathmatch Classic

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Deathmatch Classic
Deathmatch Classic cover
Developers
Valve Corporation
Engines
GoldSrc
Release dates
Windows June 7, 2001[1]
macOS (OS X) March 30, 2013
Linux March 30, 2013
Taxonomy
Monetization One-time game purchase
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Art styles Realistic
Themes Fantasy, Sci-fi
Deathmatch Classic on HowLongToBeat
Deathmatch Classic on IGDB
Deathmatch Classic on MobyGames
Deathmatch Classic on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Deathmatch Classic is a multiplayer first-person FPS game.

General information

GitHub Issue Tracker for Deathmatch Classic and other GoldSrc-based games
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Included for free with updates for Half-Life.
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Essential improvements

Skip intro videos

Use -nointro command line argument

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Half-Life\dmc\[Note 1]
macOS (OS X) <path-to-game>/Half-Life/dmc/
Linux <path-to-game>/Half-Life/dmc/
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Retail and pre-25th Anniversary Update Steam versions are Vert-. Increase FOV to compensate. See Field of view (FOV).
The 25th Anniversary Update version has a setting for Hor+ called "Allow widescreen Field of View".
Multi-monitor
Ultra-widescreen
Retail and pre-25th Anniversary Update Steam versions are Vert-. Increase FOV to compensate. See Field of view (FOV).
The 25th Anniversary Update version has a setting for Hor+ called "Allow widescreen Field of View".
4K Ultra HD
Only with OpenGL renderer. Different renderer will cause game crash.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Use cvar gl_aniso to configure. Restart required.
Anti-aliasing (AA)
MSAA 4x
Vertical sync (Vsync)
Triple Buffering.
Always on for the retail version.
60 FPS
120+ FPS
See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Field of view[citation needed]
The fov is not automatically adjusted when the 'Display Mode' is changed to 'Widescreen'.

First Method:

  1. While in game, push ~ to open the developer console.
  2. Type cl_fov (value) and press Enter.

Second Method:

  1. Alternatively you can also open config.cfg located in <path-to-game>\Half-Life\dmc\cfg\.
  2. Add the following to the bottom of it.

For 16:10 at 90 FOV: cl_fov 100.39

For 16:10 at 120 FOV: cl_fov 128.61

For 16:9 at 90 FOV: cl_fov 106.27

For 16:9 at 120 FOV: cl_fov 133.17

If the new fov doesn't stick try creating an autoexec.cfg-file in the same folder and adding the line to it.

Borderless fullscreen windowed

-window -noborder[citation needed]
  1. Find Deathmatch Classic in your Steam Library
  2. Right-click the game name
  3. Select Properties
  4. Select Set Launch Options...
  5. Input -window -noborder
  6. Press OK
  7. Launch the game

High frame rate

Setting FPS higher than 100[citation needed]
Increasing the FPS is necessary to make the game seem less choppy without vsync enabled.

First Method:

  1. While in game, push ~ to open the developer console.
  2. Type developer 1 and press Enter. This enables developer mode, going past the video standards of when TFC was first released.
  3. Type fps_override 1 and press Enter. This enables entering in FPS levels higher than 100.
  4. Finally type fps_max 200 and press Enter. Setting to 200 is recommended, higher values will feel floaty.

Second Method:

  1. Alternatively you can also open autoexec.cfg located in the game folder (see above).
  2. Add the following to the bottom of it.
developer 1
fps_override 1
fps_max 200

Input

Key map settings (Steam version)
Key map settings (Steam version)
Mouse/joystick settings (Steam version)
Mouse/joystick settings (Steam version)

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Does not work in Windows 10 Creators Update. See Issues Fixed for a workaround.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
In-game support only allows for single-joystick interaction, and buttons must be bound via console commands.
Full controller support
Controller remapping
Can only be done via the bind command in the console.
Controller sensitivity
Controller Y-axis inversion
Enable option "Reverse mouse" to invert Joystick Y-axis.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings (Steam version)
Audio settings (Steam version)

Audio feature State Notes
Separate volume controls
Surround sound
Lost with Linux update.[2]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network

Multiplayer settings (Steam version)
Multiplayer settings (Steam version)
For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.

Multiplayer types

Type Native Players Notes
LAN play
32 Versus
Online play
32 Versus

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Open the console (~) and use connect [IP address here].

Ports

Protocol Port(s) and/or port range(s)
UDP 6003, 7002, 27010, 27015, 27025
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Run the game at screen refresh rate (Retail version)

The retail version of the game defaults to 60 Hz when running with Direct3D renderer in full-screen mode.
Use the -freq <rate> command line argument[3]
Example: -freq 120 forces a 120 Hz refresh rate.

Input Lag in Direct3D (Retail version)

On certain graphics cards, using the D3D renderer can result in severe input lag, even with disabled VSync.
Set gl_d3dflip 1 in the console[4]

Main menu issues (Retail Version)

In modern versions of windows the menu is usually not seen in full screen in addition to crashing when loading the game
Run the game in compatibility mode for Windows XP (Service Pack 2)

Fatal Error - Available memory less than 15MB (Retail version)

Run the game in compatibility mode for Windows XP[citation needed]

Black screen on startup (Steam version)

Disable FBO rendering[5]
  1. Add -nofbo in the game's launch options.

Windows 7/Vista Performance Fix

In Windows 7 or Vista with modern hardware, some users may experience extremely low frame rates during gameplay.
Set HL.exe to high priority[citation needed]
  1. Open Half-Life.
  2. Press Ctrl+ Shift+Esc in order to open the Task Manager.
  3. Under the Processes tab, find HL.exe and right click it.
  4. Set its priority to high.

Performance issues with dynamic lights on Intel graphics (OpenGL)

Dynamic light sources being present, such as the flashlight or flickering lights, causes significant frame rate drops and lag spikes on Intel graphics.
Use this GLIntercept config[6]

Note

As this method uses a custom OpenGL32.dll, it should not be used in VAC-protected servers.
Doing this also fixes overbright lighting.

Broken mouselook on Windows 10 Creators Update

Toggle raw mouse input ON in mouse options.

Other information

API

Technical specs Supported Notes
Direct3D 7 Lost with Linux update.[7]
OpenGL 2.1
Software renderer
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware

Middleware Notes
Audio Miles Sound System
Input SDL
Multiplayer WON, Steamworks WON for retail version, Steamworks for Steam version.

Console commands

Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
The console is enabled by default in GoldSrc games, press ~ to open it.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 500 MHz
System memory (RAM) 96 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) 16 MB of VRAM
macOS (OS X)
Minimum
Operating system (OS) Snow Leopard 10.6.3
Processor (CPU) 500 MHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 8000 series
ATI Radeon X1600
Intel HD 3000
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) Dual-core from Intel at 2.8 GHz
Dual-core from AMD at 2.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 8600/9600GT
ATI/AMD Radeon HD2600/3600
OpenGL 2.0 compatible
Sound (audio device) OpenAL Compatible Sound Card
Other (Graphic Drivers: Nvidia 310, AMD 12.11)


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Half-Life DMC Released | Shacknews - last accessed on 2023-06-23
  2. Steam HL1 5.1 sound - Steam discussions forums.
  3. Command Line Options - Valve Developer Community - last accessed on May 2023
  4. valvearchive.com - last accessed on 9 June 2023
  5. Steam Community - last accessed on May 2023
  6. [citation needed]
  7. Steam HL1 5.1 sound - Steam discussions forums.