Key points
- A glitch in the game causes the difficulty to change itself when multiple save files are present. See Issues Fixed.
- In-game V-sync (enabled by default) caps frame rate at 30 FPS[1] and is bugged. Disable it.
- Exceeding the threshold of 60 FPS cuts down mouse speed.
- Very poor mouse input due to aggressive acceleration.
General information
- Dead Space Wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Game data
Configuration file(s) location
-
controls.rmp
(key-binding file) is encrypted
Save game data location
Video settings
In-game general video settings.
In-game advanced video settings.
WSGF multi-monitor screenshot.
[2]
Template:Video settings
In-game AA, 16xAF (driver).
4xAA (driver), 16xAF (driver).
- Game doesn't feature any FPS lock besides the disableable v-sync. However mouse view control breaks when exceeding 60 FPS. It's still possible to manually force extreme sensitivities inside the configuration file by increasing
Control.MouseSensitivity
value
- The best way to avoid control issues is to play the game with a controller or by limiting the game to 60 FPS. See Mouse lag and random sensitivity.
Input settings
In-game control settings.
In-game key map settings.
- Game uses controller HUD if controller is present. Simply unplug/disable controller when playing with keyboard and mouse.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
VR support
Issues fixed
Mouse lag and random sensitivity
- Mouse view becomes messier the more you exceed 60 FPS.
Large deadzone
- The game inserts massive deadzones onto the analog sticks, making precise control very difficult, especially on gamepads like the Logitech Gamepad F310, which have their own deadzones.
Game crashes at launch
Audio Stutter
- This must be done every time you launch the game.
Windows mouse cursor visible
- If this cursor is visible, it will cause problems on multi-monitor systems.
Disable the Origin In Game overlay. Instructions for doing so is found on Origin.
Spinning camera
Difficulty changes itself when multiple save files are present
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Shader Model support |
3 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
Havok |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP SP2 |
Vista |
Processor (CPU) |
AMD Athlon 64 3000+ Intel Pentium IV 2.8 GHz |
AMD Athlon 64 x2 4200+ Intel Core 2 2.0 GHz |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
7.5 GB | |
Video card (GPU) |
Nvidia GeForce 6800 GT ATI Radeon X1600 Pro 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 8600 GT ATI Radeon HD 2600 XT 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Sound (audio device) |
DirectX 9.0c compatible | |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References