Difference between revisions of "Dead Space"
From PCGamingWiki, the wiki about fixing PC games
m (→Video settings: updated template usage) |
(Added in higher quality screenshots, along with the API and Middleware tables.) |
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==Video settings== | ==Video settings== | ||
− | {{Image|Dead Space | + | {{Image|Dead Space General Video.png|In-game general video settings.}} |
− | {{Image|Dead Space | + | {{Image|Dead Space Advanced Video.png|In-game advanced video settings.}} |
{{Image|Dead Space 3x1.jpg|WSGF multi-monitor screenshot.<ref>[http://www.wsgf.org/dr/dead-space/en Dead Space | WSGF]</ref>}} | {{Image|Dead Space 3x1.jpg|WSGF multi-monitor screenshot.<ref>[http://www.wsgf.org/dr/dead-space/en Dead Space | WSGF]</ref>}} | ||
Line 133: | Line 133: | ||
==Input settings== | ==Input settings== | ||
− | {{Image|Dead Space Controls. | + | {{Image|Dead Space Controls.png|In-game control settings.}} |
+ | {{Image|Dead Space Remapping.png|In-game key map settings.}} | ||
{{ii}} Game uses controller HUD if controller is present. Simply unplug/disable controller when playing with keyboard and mouse. | {{ii}} Game uses controller HUD if controller is present. Simply unplug/disable controller when playing with keyboard and mouse. | ||
{{Input settings | {{Input settings | ||
Line 173: | Line 174: | ||
==Audio settings== | ==Audio settings== | ||
− | {{Image|Dead Space Audio | + | {{Image|Dead Space Audio.png|In-game audio settings.}} |
{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
Line 310: | Line 311: | ||
* The Logitech G13 causes the camera to spin; this can be fixed via the [[Microsoft Windows#Device Manager|Windows Device Manager]]: under <code>Human Interface Devices [HID]</code> '''''disable''''' the <code>Logitech G13 Joystick</code>. | * The Logitech G13 causes the camera to spin; this can be fixed via the [[Microsoft Windows#Device Manager|Windows Device Manager]]: under <code>Human Interface Devices [HID]</code> '''''disable''''' the <code>Logitech G13 Joystick</code>. | ||
This will only disable the Joystick meaning the G13 can still be used to play the game. | This will only disable the Joystick meaning the G13 can still be used to play the game. | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 9 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = 3 | ||
+ | |shader model notes = | ||
+ | |64-bit executable = false | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = Havok | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
}} | }} | ||
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|minOS = XP SP2 | |minOS = XP SP2 | ||
|minCPU = AMD Athlon 64 3000+ | |minCPU = AMD Athlon 64 3000+ | ||
− | |minCPU2 = Intel Pentium | + | |minCPU2 = Intel Pentium IV 2.8 GHz |
|minRAM = 1 GB | |minRAM = 1 GB | ||
− | |minGPU = | + | |minHD = 7.5 GB |
− | |minGPU2 = | + | |minGPU = Nvidia GeForce 6800 GT |
+ | |minGPU2 = ATI Radeon X1600 Pro | ||
|minVRAM = 256 MB | |minVRAM = 256 MB | ||
+ | |minDX = 9.0c | ||
|minSM = 3.0 | |minSM = 3.0 | ||
− | + | |minaudio = DirectX 9.0c compatible sound card | |
− | |||
− | |minaudio = | ||
|recOS = Vista | |recOS = Vista | ||
Line 332: | Line 372: | ||
|recCPU2 = Intel Core 2 2.0 GHz | |recCPU2 = Intel Core 2 2.0 GHz | ||
|recRAM = 2 GB | |recRAM = 2 GB | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce 8600 GT |
− | |recGPU2 = | + | |recGPU2 = ATI Radeon HD 2600 XT |
|recVRAM = 256 MB | |recVRAM = 256 MB | ||
+ | |recDX = 9.0c | ||
|recSM = 3.0 | |recSM = 3.0 | ||
− | |||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 15:19, 2 August 2015
Cover image missing, please upload it | |
Developers | |
---|---|
EA Redwood Shores | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | October 20, 2008 |
Dead Space | |
---|---|
Dead Space | 2008 |
Dead Space 2 | 2011 |
Dead Space 3 | 2013 |
Dead Space (2023) | 2023 |
Key points
- In-game v-sync (enabled by default) caps frame rate at 30 FPS[1] and is bugged. Disable it.
- Exceeding the threshold of 60 FPS cuts down mouse speed.
General information
- Dead Space Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Green Man Gaming | ||||
Origin | Uses SecuROM DRM | |||
Steam | Automatically unlocks on Origin if Origin is installed |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17470/pfx/[Note 1] |
controls.rmp
(key-binding file) is encrypted
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17470/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud |
Video settings
In-game general video settings.
In-game advanced video settings.
WSGF multi-monitor screenshot.[2]
Vertical sync (Vsync)
Instructions |
---|
Instructions |
---|
Instructions |
---|
High frame rate
- Game doesn't feature any FPS lock besides the disableable v-sync. However mouse view control breaks when exceeding 60 FPS. It's still possible to manually force extreme sensitivities inside the configuration file by increasing
Control.MouseSensitivity
value - The best way to avoid control issues is to play the game with a controller or by limiting the game to 60 FPS. See Mouse lag and random sensitivity.
Input settings
In-game control settings.
In-game key map settings.
- Game uses controller HUD if controller is present. Simply unplug/disable controller when playing with keyboard and mouse.
Remapping
Instructions |
---|
Audio settings
In-game audio settings.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Turkish |
Issues fixed
Mouse lag and random sensitivity
- Mouse view becomes messier the more you exceed 60 FPS.
Instructions |
---|
Large deadzone
Instructions |
---|
Game crashes at launch
Instructions |
---|
Instructions |
---|
Audio Stutter
- This must be done every time you launch the game.
Instructions |
---|
Windows mouse cursor visible
- If this cursor is visible, it will cause problems on multi-monitor systems.
Disable the Origin In Game overlay. Instructions for doing so is found on Origin.
Spinning camera
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2 | Vista |
Processor (CPU) | AMD Athlon 64 3000+ Intel Pentium IV 2.8 GHz |
AMD Athlon 64 x2 4200+ Intel Core 2 2.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 7.5 GB | |
Video card (GPU) | Nvidia GeForce 6800 GT ATI Radeon X1600 Pro 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 8600 GT ATI Radeon HD 2600 XT 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Sound (audio device) | DirectX 9.0c compatible sound card |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (17470) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Pages needing cover images
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Pages with broken file links
- Invalid template usage (Image)
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Localizations)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)