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Difference between revisions of "Dead Island: Definitive Edition"

From PCGamingWiki, the wiki about fixing PC games
(engine)
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|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = see [[#FIELD OF VIEW (fov)|Field of view (FOV)]]
 
|fov notes                  = see [[#FIELD OF VIEW (fov)|Field of view (FOV)]]
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = false
 
|borderless windowed        = false
|borderless windowed notes  = Only windowed.
+
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
 
|anisotropic notes          = Force in the [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|graphics card control panel]].
 
|anisotropic notes          = Force in the [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|graphics card control panel]].

Revision as of 22:14, 31 May 2016

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Dead Island: Definitive Edition
Dead Island: Definitive Edition cover
Developers
Techland
Publishers
Deep Silver
Engines
Chrome Engine 6|Chrome Engine|Chrome Engine 6
Release dates
Windows May 31, 2016
Dead Island: Definitive Edition on Wikipedia
Dead Island
Dead Island 2011
Dead Island: Riptide 2013
Escape Dead Island 2014
Dead Island: Epidemic 2016
Dead Island: Definitive Edition 2016
Dead Island: Riptide Definitive Edition 2016
Dead Island: Retro Revenge 2016
Dead Island 2 2023

This page is for the Definitive Edition. For the original release, see Dead Island.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Bundled with Riptide Definitive Edition and Retro Revenge.
Windows
Steam
Icon overlay.png
Windows
All the DLC released with the previous version is included with the game.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/383150/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/383150/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Field of view (FOV)

Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Czech
French
German
Italian
Polish
Russian
Spanish

Network

Multiplayer types

Connection types

VR support

3D modes State Notes

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

64-bit OS is required.
Laptop versions of graphics cards may work but are NOT officially supported.
Windows
Minimum Recommended
Operating system (OS) 7, 8, 8.1, 10
Processor (CPU) Intel® Core™ i5-2500 @3.3 GHz
AMD FX-8320 @3.5 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) NVIDIA® GeForce® GTX 560 Ti
AMD Radeon™ HD 6870
1 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX® compatible.
Controller Windows-compatible keyboards, mouse, optional controller (Xbox 360 Controller for Windows recommended).
Other Broadband internet connection.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/383150/ in addition to or instead of this directory. The app ID (383150) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References