This page is for the Warmastered Edition. For the original release, see Darksiders.
Key points
- Updated version of Darksiders with enhanced graphics: support for up to 4k resolutions, doubled all the textures resolution, re-rendered cutscenes in high quality, higher resolution shadows and enhanced post processing effects.
- Fixes several issues from the original port.
- Includes a save conversion tool.
- Early reports indicate severe performance problems for AMD users.[1]
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
- The game was granted to all owners of Darksiders at no cost.
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Czech |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Issues unresolved
Audio/Video desync in pre-rendered cutscenes
- When being played for the first time in session, sound gets desynced with a video in pre-rendered cutscenes.[citation needed]
Audio mixing issues in pre-rendered cutscenes
- Noticeable by music and sounds effects being much more quiet than the voices in pre-rendered cutscenes.[2]
Severe Performance Issues for AMD Graphics Cards
- The developers have been made aware of this via the Steam forums and are working towards a solution.[1]
- Some affected players have noted very low hardware usage (e.g. 12% GPU usage) along with poor multicore scaling (CPU 0/5 being maxed with other cores at 25% load).[3]
- Nordic representative MegalomaniacNG has requested that players affected send an email with as much detail about the issue(s) as possible.[4]
- On 1 December 2016, a public beta branch was released. However, early reports indicate that the problem persists.[5]
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
10, 11 |
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Shader Model support |
4.1, 5.0 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
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Middleware |
Notes |
Physics |
Havok™ |
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Audio |
Fmod® |
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Interface |
Scaleform® |
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System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
7, 8, 10 | |
Processor (CPU) |
Intel/AMD Dual-Core
| Quad-Core |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
36 GB | |
Video card (GPU) |
AMD/Nvidia 1 GB of VRAM DirectX 10 compatible
| 2 GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/462780/
in addition to or instead of this directory. The app ID (462780) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References