Difference between revisions of "Darksiders Warmastered Edition"
From PCGamingWiki, the wiki about fixing PC games
(Not a stub anymore. Looks like a solid page to me.) |
|||
(5 intermediate revisions by 2 users not shown) | |||
Line 23: | Line 23: | ||
{{++}} Fixes several issues from the original port. | {{++}} Fixes several issues from the original port. | ||
{{ii}} Includes a save conversion tool. | {{ii}} Includes a save conversion tool. | ||
− | |||
'''General information''' | '''General information''' | ||
Line 260: | Line 259: | ||
* Noticeable by music and sounds effects being much more quiet than the voices in pre-rendered cutscenes.<ref>[http://steamcommunity.com/app/462780/discussions/0/154642321538379626/ Audio levels in cutscenes... || Steam Community Forum]</ref> | * Noticeable by music and sounds effects being much more quiet than the voices in pre-rendered cutscenes.<ref>[http://steamcommunity.com/app/462780/discussions/0/154642321538379626/ Audio levels in cutscenes... || Steam Community Forum]</ref> | ||
− | === | + | ==Other information== |
− | + | ===API=== | |
− | + | {{API | |
− | + | |direct3d versions = 10, 11 | |
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = false | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = false | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = 4.1, 5.0 | ||
+ | |shader model notes = | ||
+ | |64-bit executable = true | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = Havok™ | ||
+ | |physics notes = | ||
+ | |audio = Fmod® | ||
+ | |audio notes = | ||
+ | |interface = Scaleform® | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | }} | ||
==System requirements== | ==System requirements== |
Revision as of 16:58, 2 December 2016
Developers | |
---|---|
Vigil Games | |
Remaster | KAIKO Games |
Publishers | |
Nordic Games | |
Release dates | |
Windows | November 29, 2016 |
Darksiders | |
---|---|
Darksiders | 2010 |
Darksiders II | 2012 |
Darksiders II: Deathinitive Edition | 2015 |
Darksiders Warmastered Edition | 2016 |
Darksiders III | 2018 |
Darksiders Genesis | 2019 |
This page is for the Warmastered Edition. For the original release, see Darksiders.
Key points
- Updated version of Darksiders with enhanced graphics: support for up to 4k resolutions, doubled all the textures resolution, re-rendered cutscenes in high quality, higher resolution shadows and enhanced post processing effects.
- Fixes several issues from the original port.
- Includes a save conversion tool.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Steam | Bundled with Darksiders |
- The game was granted to all owners of Darksiders at no cost.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/462780/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/462780/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | Steam Cloud saves for Darksiders will be detected and, with permission, can be converted. |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues unresolved
Audio/Video desync in pre-rendered cutscenes
- When being played for the first time in session, sound gets desynced with a video in pre-rendered cutscenes.[citation needed]
Audio mixing issues in pre-rendered cutscenes
- Noticeable by music and sounds effects being much more quiet than the voices in pre-rendered cutscenes.[1]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10, 11 | |
Shader Model support | 4.1, 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok™ | |
Audio | Fmod® | |
Interface | Scaleform® |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | Intel/AMD Dual-Core | Quad-Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 36 GB | |
Video card (GPU) | AMD/Nvidia 1 GB of VRAM DirectX 10 compatible | 2 GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/462780/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (462780) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Pages needing references
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)