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Difference between revisions of "Darksiders II"

From PCGamingWiki, the wiki about fixing PC games
(→‎Vertical sync (Vsync): removed mention of resolved vsync issue, corrected fixbox title)
(→‎Video settings: removed useless information)
Line 109: Line 109:
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
+
|borderless windowed notes  = Use [https://github.com/Codeusa/Borderless-Gaming Borderless Gaming].
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
+
|vsync notes                =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
+
|anisotropic notes          = Force in the graphics card control panel.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Added in Update 3; see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
+
|antialiasing notes        =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
Line 124: Line 124:
 
}}
 
}}
 
{{--}} The settings are only available after the cinematic introduction displayed when starting a new game. No real "Main menu" before starting/loading a game.
 
{{--}} The settings are only available after the cinematic introduction displayed when starting a new game. No real "Main menu" before starting/loading a game.
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
{{Fixbox|1=
 
{{Fixbox/fix|Borderless fullscreen windowed}}
 
{{++}} Forcing [[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]] mode with any tool (see previous link) works and can, in combination with Vsync, fix this stuttering and make the game run at a smooth frame rate matching the monitor refresh rate.
 
}}
 
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
{{--}} No in-game setting for Anisotropic Filtering. The type and amount of filtering used when not forced is unknown.
 
 
{{Fixbox|1=
 
{{Fixbox/fix|Graphics Adaptor}}
 
Anistropic Filtering (preferably 16x) can be forced for this game in the graphics adapter settings (NVIDIA or AMD Catalyst Control Panel).
 
}}
 
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
{{++}} Natively available.<ref>http://community.darksiders.com/go/thread/view/138731/29314191/Really_Vigil__No_anti_aliasing_on_PC_version</ref>
 
 
{{Fixbox|1=
 
{{Fixbox/fix|Graphics Adaptor}}
 
Anti-aliasing can be enabled in-game thanks to the current update which was released on Steam on September 7, 2012.
 
 
Nvidia, has no profile for Darksiders 2, and the Darksiders 1 profile causes severe graphics glitches if you attempt to use it.
 
 
Until a new driver is released with an updated profile, expect issues when attempting to force anti-aliasing apart from FXAA (which is fast and works fine for this game, but is arguably inferior to MSAA, CSAA...) and SSAA. Remember that the performance costs of SSAA are very high.
 
 
For the time being it might be a good idea to only use FXAA or look toward using a higher quality injector that bypasses the driver "hacks" that allow AA to function via the control panel, e.g. SMAA Injector, if you are an nVidia user.
 
}}
 
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
{{Fixbox|1=
 
{{Fixbox/fix|Vsync}}
 
{{++}} Fixes screen tearing and caps frame rate to the monitor's refresh rate. Can help with stuttering.<ref>http://forums.steampowered.com/forums/showpost.php?p=32269285&postcount=9</ref>
 
{{--}} On some systems (tested on a Windows 7 PC with a GeForce GTX 560 Ti), forcing Vsync causes additional stuttering as the frame rate randomly changes back and forth between 30 and 60 FPS. [[Glossary:Vertical sync (Vsync)#Force Vsync|Forcing Triple Buffering]] with D3DOverrider should fix this but it doesn't.
 
}}
 
  
 
==Input settings==
 
==Input settings==

Revision as of 00:27, 29 July 2016

This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.
Darksiders II
Cover image missing, please upload it
Developers
Vigil Games
Publishers
THQ
Nordic Games
Engines
Phoenix Engine
Release dates
Windows August 14, 2012
Darksiders II guide on StrategyWiki
Darksiders II on Wikipedia
Darksiders
Darksiders 2010
Darksiders II 2012
Darksiders II: Deathinitive Edition 2015
Darksiders Warmastered Edition 2016
Darksiders III 2018
Darksiders Genesis 2019

This page is for the original release. For the Deathinitive Edition, see Darksiders II: Deathinitive Edition.

Key points

The game has been ported poorly with numerous configuration and launching issues.[1][2]
Cannot be purchased digitally anymore as this original version has since been replaced by Darksiders II: Deathinitive Edition.

General information

Official Forums
THQ Darksider II Forum - Technical Help & Bug Reporting - not PC-specific
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Steam Users' Forums for game series
Darksiders Wiki

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Players owning the base game and DLC can unlock the Deathinitive Edition at Darksiders II Deathinitive Edition Redeem.

DLC and expansion packs

Name Notes
Season Pass
Windows
The Demon Lord Belial
Windows
Abyssal Forge
Windows
Argul's Tomb
Windows
Death Rides
Windows
Mortis Pack
Windows
Rusanov's Axe
Windows
Van Der Schmash Hammer
Windows
Fletcher's Crow Hammer
Windows
Mace Maximus
Windows
Angel of Death
Windows
Deadly Despair
Windows
Shadow of Death
Windows
Soundtrack
Windows

Essential improvements

Skip intro videos

Instructions

Game data

In-game general settings.
In-game general settings.
In-game UI settings.
In-game UI settings.

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/50650/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/50650/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

The settings are only available after the cinematic introduction displayed when starting a new game. No real "Main menu" before starting/loading a game.

Input settings

In-game key map settings.
In-game key map settings.

Template:Input settings

Remapping

The key bindings menu can be found via the inventory menu (press O, then navigate to the Move List menu)[3]
Some keyboard keys cannot be mapped to game commands, like Delete, or num_del, Insert keys. Also, Arrow keys, END, HOME, PGUP, PGDN, etc. are displayed as "UNKNOWN KEY" then setting it again displays as NUMPAD keys. The "UNKNOWN KEY" can only be bound once. Arrows are functional still after this binding as NUM keys, but you cannot bind any NUMPAD keys as it is seen as already bound. "I" is hardbound to PAUSE, so that is also not "remappable".
If a key is already bound, you have to remap the action using that key before you can use it. This sends you on a goose chase if you need to remap the majority of the keys.
Each time you set a key your entire page scrolls back to the very top so you need to scroll all the way back down again (using your w,s,UP,DWN keys that require constant pressing as holding does not scroll, and cannot use the mouse scrollwheel) to get back to the section you were configuring.
E is hard-coded into the game and cannot be bound to certain actions (e.g. Move Horse Forward)

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Czech
Dutch
French
German
Italian
Polish
Russian
Spanish

VR support

3D modes State Notes
Nvidia 3D Vision
Use Helix Mod: Darksiders 2 for the best experience.

Issues unresolved

Freezing while exiting pause or inventory screens

If you are using a NVIDIA GPU, go to the NVIDIA Control Panel -> Manage 3D-settings (I think, mine is in Norwegian so I translated directly) -> Software settings tab -> Press the "Add" button and find Darksiders II -> When configuring the settings for Darksiders II in the control panel, scroll down to the Vertical Sync settings and set it to "Adaptive".

This should fix the problem.

This fix _can_ cause stuttering, and if that happens you can use this fix:

http://skyrim.nexusmods.com/mods/2581

Extract d3d9.dll and antilag.cfg into the installation folder.

Using the phasewalker at the first portal after Lilith gives it to you to reach Samael

Pausing, selecting "Quit Game", and then resuming should fix this issue. If it doesn't, try disabling the DLC.

Karkinos Does Not React To Eggs Thrown (Thus UNBEATABLE)

The only known "solution" is to get closer before you throw the egg at the soft part. It may be difficult but seems to be the only way to circumvent the problem. die twice is another way

Alt+Tab will often result in crashing the game

When getting the Redemption, you can't use it because it didn't load itself (you can hear the 'klak' voice but nothing happened)

A common, unresolved issue.[4]

Issues fixed

Stuttering

Caused by uncapped frame rate.
Instructions
Instructions
Instructions
Instructions
Instructions

High System Temperatures

Caused by uncapped frame rate.
Instructions

Stuck after start game

Caused by slowdown in internet connection as game checks for THQ account.
Instructions

3D Vision effects not rendering correctly

Using 3D Vision in the game is subpar to what it could be, with effects and shadows not rendering at the correct depth.
Instructions

No dialogue voices or subtitles

Region locked copies may lack voices and subtitles, when language is changed to anything other than language native for their region.[5]

Instructions
Instructions

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio Wwise
Interface Scaleform
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3, Vista SP1, 7
Processor (CPU) Intel Core 2 Duo 2.0 GHz
AMD Athlon X2 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 20 GB (10 GB after install)
Video card (GPU) NVIDIA 8800 GT
512 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/50650/ in addition to or instead of this directory. The app ID (50650) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References