Difference between revisions of "Command & Conquer"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
(Tried where I could to distinguish what was natively supported and what was part of the fan patch. Everything should be done in context of what was originally supported.) |
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}} | }} | ||
{{ii}} <code>conquer.ini</code> contains normal game settings. | {{ii}} <code>conquer.ini</code> contains normal game settings. | ||
− | {{ii}} <code>ddraw.ini</code> contains CnC-DDraw settings ( | + | {{ii}} <code>ddraw.ini</code> contains CnC-DDraw settings (added by the [[#Command & Conquer Gold: Project 1.06|fan patch]]). |
− | {{ii}} <code>cncnet.ini</code> contains CnCNet settings ( | + | {{ii}} <code>cncnet.ini</code> contains CnCNet settings (added by the [[#Command & Conquer Gold: Project 1.06|fan patch]]). |
===Save game data location=== | ===Save game data location=== | ||
Line 91: | Line 91: | ||
==Video settings== | ==Video settings== | ||
− | {{Image|Command and Conquer External Video.png|External video settings.}} | + | {{Image|Command and Conquer External Video Fan.png|External video settings (for the [[#Command & Conquer Gold: Project 1.06|fan patch]].)}} |
{{Image|Command and Conquer Video.png|In-game video settings.}} | {{Image|Command and Conquer Video.png|In-game video settings.}} | ||
− | |||
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/command-conquer | |wsgf link = http://www.wsgf.org/dr/command-conquer | ||
Line 100: | Line 99: | ||
|ultrawidescreen wsgf award = incomplete | |ultrawidescreen wsgf award = incomplete | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= The maximum map size is 1488x1488.<ref name="resolution">[http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/patch106c_r3_en.html#toc_5 C&C Gold Project 1.06 FAQ - Notes on the new resolutions]</ref><br>Playing on higher resolutions might cause visual artifacts. | + | |widescreen resolution notes= A [[#Command & Conquer Gold: Project 1.06|fan patch]] is required. The maximum map size is 1488x1488.<ref name="resolution">[http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/patch106c_r3_en.html#toc_5 C&C Gold Project 1.06 FAQ - Notes on the new resolutions]</ref><br>Playing on higher resolutions might cause visual artifacts. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 110: | Line 109: | ||
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = A [[#Command & Conquer Gold: Project 1.06|fan patch]] is required. |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]] | + | |borderless windowed notes = A [[#Command & Conquer Gold: Project 1.06|fan patch]] is required. See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
Line 119: | Line 118: | ||
|antialiasing notes = | |antialiasing notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | + | |vsync notes = A [[#Command & Conquer Gold: Project 1.06|fan patch]] is required. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
− | |60 fps = | + | |60 fps = hackable |
− | |60 fps notes = | + | |60 fps notes = A [[#Command & Conquer Gold: Project 1.06|fan patch]] is required. |
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = | + | |120 fps notes = A [[#Command & Conquer Gold: Project 1.06|fan patch]] is required. |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 180: | Line 179: | ||
==Audio settings== | ==Audio settings== | ||
− | {{Image|Command and Conquer External Audio.png|External audio settings.}} | + | {{Image|Command and Conquer External Audio Fan.png|External audio settings (for the [[#Command & Conquer Gold: Project 1.06|fan patch]].}} |
{{Image|Command and Conquer Audio.png|In-game audio settings.}} | {{Image|Command and Conquer Audio.png|In-game audio settings.}} | ||
{{Audio settings | {{Audio settings | ||
Line 259: | Line 258: | ||
==Network== | ==Network== | ||
− | |||
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = | |local play = | ||
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|lan play = true | |lan play = true | ||
|lan play players = 6 | |lan play players = 6 | ||
− | |lan play modes = | + | |lan play modes = Versus |
− | |lan play notes = | + | |lan play notes = Use the [[#Command & Conquer Gold: Project 1.06|Command & Conquer Gold: Project 1.06 fan patch]] to enable modern LAN support. |
|online play = true | |online play = true | ||
|online play players = 6 | |online play players = 6 | ||
− | |online play modes = | + | |online play modes = Versus |
− | |online play notes = | + | |online play notes = The original multiplayer service is no longer available. Use the [[#Command & Conquer Gold: Project 1.06|Command & Conquer Gold: Project 1.06 fan patch]] and [http://cncnet.org CnCNet.org] to re-enable support. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
}} | }} | ||
+ | |||
{{Network/Connections | {{Network/Connections | ||
|matchmaking = false | |matchmaking = false |
Revision as of 21:26, 3 July 2016
Developers | |
---|---|
Westwood Studios | |
Publishers | |
Original | Virgin Interactive |
Current | Electronic Arts |
Release dates | |
DOS | August 31, 1995 |
Mac OS (Classic) | 1995 |
Windows | March 10, 1997 |
⤏ Go to series page | |
Command & Conquer | 1995 |
Command & Conquer: Red Alert | 1996 |
Command & Conquer: Sole Survivor | 1997 |
Command & Conquer: Tiberian Sun | 1999 |
Command & Conquer: Red Alert 2 | 2000 |
Command & Conquer: Renegade | 2002 |
Command & Conquer: Generals | 2003 |
Command & Conquer 3: Tiberium Wars | 2007 |
Command & Conquer: Red Alert 3 | 2008 |
Command & Conquer: Red Alert 3 - Uprising | 2009 |
Command & Conquer 4: Tiberian Twilight | 2010 |
OpenRA (unofficial) | 2010 |
Command & Conquer (2013) | Cancelled |
Command & Conquer Remastered Collection | 2020 |
Renegade X (unofficial) | EA |
Key points
- Also titled as "Tiberian Dawn"
- Re-released for free in 2007.
- Command & Conquer Gold: Project 1.06 fan patch is highly recommended to install.
- If you want a modernized C&C experience, check out OpenRA.
- Language support can be further extended with language add-ons.
- CD/ISO installer is 16-bit and doesn't run under modern systems; it's better to download fanmade installers instead.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | Bundled with other games in the franchise up to Generals. | |||
Origin | Bundled with other games in the franchise up to Tiberian Twilight. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Command and Conquer: The Covert Operations | Comes bundled with the The First Decade and Ultimate Collection compilations. |
Unofficial downloads
- OpenRA includes a modernized open-source version with its "Tiberian Dawn" mod.
- CnCNet installer is a bare-bones version optimized for multiplayer (small size, portable). Missions, music and cutscenes are omitted. The music and map editor are downloadable inside the CnCNet settings.
- Nyerguds' installer is a more fully-featured version which includes singleplayer missions (including Covert Operations and PSX/N64 missions) and soundtrack from the get-go. Cutscenes are available at Mod DB.
Essential improvements
1024x768 resolution with the Command & Conquer Gold: Project 1.06 compared to earlier versions.
Command & Conquer Gold: Project 1.06
- Not needed for the unofficial packages.
- This patch contains:
- A large amount of fixes (changelog)
- Support for newer Windows systems (including 64-bit)
- LAN and online playability up to 6 players (includes new CnCNet lobby)
- Support for higher resolutions
- No-CD option
- Missions from PSX and N64 versions and The Covert Operations
- The site also offers Music Upgrade Pack if you installed the game through CDs/ISOs.
- Support for regular installation, The First Decade and The Ultimate Collection.
Game data
Configuration file(s) location
-
conquer.ini
contains normal game settings. -
ddraw.ini
contains CnC-DDraw settings (added by the fan patch). -
cncnet.ini
contains CnCNet settings (added by the fan patch).
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin |
Video settings
External video settings (for the fan patch.)
Borderless fullscreen windowed
Instructions |
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Vertical sync (Vsync)
Instructions |
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Input settings
Audio settings
External audio settings (for the fan patch.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Installed by patch 1.06, audio only from Fan mirror #2. | |||
German | Installed by patch 1.06, audio only from Fan mirror #2. | |||
Italian | Unofficial; use Language add-on. | |||
Japanese | Installed by patch 1.06, audio only from Fan mirror #2. | |||
Polish | Unofficial; use Language add-on. | |||
Brazilian Portuguese | Partial audio; use Language add-on. | |||
Spanish | Unofficial; use Language add-on. |
- C&C patch adds support for multiple languages. Download them from PCGamingWiki repository.
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 6 | Versus Use the Command & Conquer Gold: Project 1.06 fan patch to enable modern LAN support. |
||
Online play | 6 | Versus The original multiplayer service is no longer available. Use the Command & Conquer Gold: Project 1.06 fan patch and CnCNet.org to re-enable support. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | See: CnCNet.org | |
Self-hosting | ||
Direct IP |
Issues unresolved
- This list assumes you've installed the patches. If you experience a new issue, please create a thread at the CnC-Comm forums.
- The game has some minor problems with missions that are smaller than the game resolution. This is nothing to be worried about, you can "fix" it by pressing Escape.
- When playing in any resolution higher than 640x400, you can't place buildings with a placement height of only one cell on the lowest row of cells on the map.
Issues fixed
- If you have problems with The First Decade or The Ultimate Collection, be sure to check this FAQ at EA forums.
General fixes
- If you have not found a fix, be sure to also check:
Instructions |
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Crash after overheating
Instructions |
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Game is laggy after installing the patch
Instructions |
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Game speed/Map scroll rate issue
Instructions |
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"Unable to set video mode" error
Instructions |
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No music in the CnCNet version
Instructions |
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Scrambled colors (without ddraw.dll)
- Ddraw.dll within the fan-patch already fixes that issue. However, if the game needs to run with ddraw.dll turned off and this appears, then this is for you.
Instructions |
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No videos after installing the patch
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 3 | |
DOS video modes | MCGA, VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | Westwood Online |
Maps
- C&C has support for external maps, both multiplayer and singleplayer.
- CnCNet includes its own online map directory.
- Map editors can be downloaded inside CnCNet's game options.
- Cnc-Comm.com - Mapping discussion
Re-implementations
- Thanks to dedicated C&C community, there are a couple of re-implementations and total conversion existing.
- OpenRA - Open Source recreation that tries to modernize the classic gameplay.
- C&C: Tiberian Dawn - HTML5 - Playable in browser, might run slowly, multiplayer-ready
Total conversions
- The Dawn of the Tiberium Age - mod for Tiberian Sun, has a completely new campaign, CnCNet supported
- Red Dawn - Red Alert
- Tiberian Dawn Redux - Generals
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 5.0 | 95 |
Processor (CPU) | 486 DX2 66 MHz | Pentium 60 MHz |
System memory (RAM) | 8 MB | 8 MB |
Hard disk drive (HDD) | 800 MB | 800 MB |
Video card (GPU) | MCGA video card | DirectDraw compatible video card 1 MB of VRAM |