Difference between revisions of "Sid Meier's Civilization: Beyond Earth"
From PCGamingWiki, the wiki about fixing PC games
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+ | '''Key points''' | ||
+ | {{++}}AMD Crossfire uses can enable Split-Frame Rendering (SFR) for more consistent framerates (see [[Civilization:_Beyond_Earth#Enable_Split-Frame_Rendering_.28SFR.29|Essential Improvements]]) | ||
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===Enable Split-Frame Rendering (SFR)=== | ===Enable Split-Frame Rendering (SFR)=== | ||
− | Enabling SFR enables | + | Enabling SFR enables better multi-GPU performance with more consistent overall framerates.<ref>[http://www.extremetech.com/gaming/192906-investigating-amd-mantles-superb-multi-gpu-scaling-in-civilization-beyond-earth/2 ExtremeTech - Investigating AMD Mantle’s superb multi-GPU scaling in Civilization: Beyond Earth, page 2]</ref><ref>[http://www.anandtech.com/show/8643/civilization-beyond-earth-crossfire-with-mantle-sfr-not-actually-broken Anandtech - Civilization: Beyond Earth CrossFire with Mantle SFR: Not Actually Broken!]</ref> |
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Edit graphics settings}} | {{Fixbox/fix|Edit graphics settings}} |
Revision as of 21:04, 27 October 2014
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Firaxis Games | |
Publishers | |
2K Games | |
Engines | |
LORE | |
Release dates | |
Windows | October 24, 2014 |
macOS (OS X) | TBA |
Linux | TBA |
Warnings
- Mantle graphics API option requires an AMD video card with a driver version earlier than Radeon Software Adrenalin 2019 Edition 19.5.1.[1]
⤏ Go to series page | |
Sid Meier's Civilization | 1991 |
Freeciv (unofficial) | 1996 |
Sid Meier's Civilization II | 1996 |
Civilization II: Test of Time | 1999 |
Sid Meier's Civilization III | 2001 |
Sid Meier's Civilization IV | 2005 |
CivCity: Rome | 2006 |
Sid Meier's Civilization IV: Colonization | 2008 |
Sid Meier's Civilization V | 2010 |
Sid Meier's Civilization: Beyond Earth | 2014 |
Sid Meier's Civilization VI | 2016 |
Key points
- AMD Crossfire uses can enable Split-Frame Rendering (SFR) for more consistent framerates (see Essential Improvements)
General information
- Official game series site
- Civilization Wiki - A detailed wiki for all Civilization games and their spin offs
- Apolyton Civilization Site's Civilization: Beyond Earth section - A huge forum dedicated to all Civilization games and their spin offs
- CivFanatics very large Civilization community
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
DLC and expansion packs
Name | Notes | |
---|---|---|
Exoplanets Map Pack |
Essential improvements
Skip intro videos
The cinematic intro video can be disabled from the in-game options screen in the "Interface Options" tab.
Instructions |
---|
Instructions |
---|
Enable Split-Frame Rendering (SFR)
Enabling SFR enables better multi-GPU performance with more consistent overall framerates.[2][3]
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/65980/pfx/[Note 1] |
- The configuration can be found in
config.ini
. - User preferences can be found in
UserSettings.ini
.
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/65980/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Remapping
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Russian | ||||
Spanish | ||||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 8 | |||
Asynchronous multiplayer |
Issues fixed
Game crashes on Configuring Game Data
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2, 7 | |
Processor (CPU) | Intel Core 2 Duo 1.8 GHz AMD Athlon X2 64 2.0 GHz |
1.8 GHz Quad core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 8800 GT ATi Radeon HD 3650 Intel HD 3000 DirectX 11 compatible | Nvidia GeForce GT 400 series AMD Radeon HD 5000 series |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/65980/
in addition to or instead of this directory. The app ID (65980) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ AMD - Radeon Software Adrenalin 2019 Edition 19.5.1 Highlights - last accessed on 2019-05-15
- "Support for AMD Mantle API Technology has been discontinued starting with Radeon Software Adrenalin 2019 Edition 19.5.1. Users who wish to continue to use AMD Mantle API Technology may do so with prior supported Radeon Software releases."
- ↑ ExtremeTech - Investigating AMD Mantle’s superb multi-GPU scaling in Civilization: Beyond Earth, page 2
- ↑ Anandtech - Civilization: Beyond Earth CrossFire with Mantle SFR: Not Actually Broken!
Categories:
- Stubs
- Windows
- OS X
- Linux
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)