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Difference between revisions of "Chrome"

From PCGamingWiki, the wiki about fixing PC games
(→‎Audio settings: Added Polish localization.)
(Re-release info, AA, FOV fix - pending WSGF rating, DirectX, 64 bit exe)
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}}
 
}}
 
{{Series|Chrome}}
 
{{Series|Chrome}}
 +
 +
{{ii}} The game was re-released in 2004 as Advanced Battlegrounds: The Future of Combat (known in Europe as Chrome: Gold Edition). <ref>[http://www.mobygames.com/game/advanced-battlegrounds-the-future-of-combat Advanced Battlegrounds: The Future of Combat | Moby Games]</ref>
  
 
'''General information'''
 
'''General information'''
Line 59: Line 61:
 
|wsgf link                  = http://www.wsgf.org/dr/chrome/en
 
|wsgf link                  = http://www.wsgf.org/dr/chrome/en
 
|widescreen wsgf award      = limited
 
|widescreen wsgf award      = limited
|multimonitor wsgf award    = unsupported
+
|multimonitor wsgf award    =  
|ultrawidescreen wsgf award = unsupported
+
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = false
+
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = false
+
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = unknown
 
|4k ultra hd                = unknown
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = false
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 77: Line 79:
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Set in <code>{{p|game}}\VideoSettings.scr</code>
+
|anisotropic notes          = Set in <code>{{p|game}}\VideoSettings.scr</code>.
|antialiasing              = false
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = Force in the graphics card control panel.
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = Must be set individually for each executable in Control Panel to work (chromesingle.exe for SP and chromenet.exe for MP)
+
|vsync notes                = Must be set individually for each executable in graphics card control panel (chromesingle.exe for SP and chromenet.exe for MP).
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
Line 97: Line 99:
 
# Change the <code>Resolution</code> values to the width and height of the resolution you want.
 
# Change the <code>Resolution</code> values to the width and height of the resolution you want.
 
# Save your changes and close the file.
 
# Save your changes and close the file.
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Instructions|ref=<ref>[http://www.wsgf.org/forums/viewtopic.php?f=61&t=25758 Chrome FOV fix | WSGF]</ref>}}
 +
# Open <code>{{p|game}}\code.pak</code> with WinRAR or 7-Zip.
 +
# Extract <code>CameraPlayer.class</code> file.
 +
# Open <code>CameraPlayer.class</code> file using [http://dirty-joe.com/ dirtyJOE(Java editor)] and in the <code>constant pool</code> tab find and replace the following values:
 +
## 60
 +
## 75
 +
## 82
 +
# Drop the edited file inside the <code>{{p|game}}\code.pak</code> archive to replace the existing file.
 +
 +
'''Notes'''
 +
{{ii}} Edited files can be downloaded from [http://www.wsgf.org/forums/viewtopic.php?f=61&t=25758 WSGF].
 +
{{ii}} <code>{{p|game}}\codenet.pak</code> contains settings for the multiplayer and you can use the same method.
 
}}
 
}}
  
Line 104: Line 122:
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
Line 208: Line 226:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 8
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 228: Line 246:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable      = unknown
+
|64-bit executable      = false
 
|64-bit executable notes=  
 
|64-bit executable notes=  
 
}}
 
}}

Revision as of 02:52, 29 March 2017

Chrome
Chrome cover
Developers
Techland
Publishers
Meridian4
Engines
Chrome Engine
Release dates
Windows June 16, 2003
Chrome on Wikipedia
Chrome
Chrome 2003
Chrome SpecForce 2005
The game was re-released in 2004 as Advanced Battlegrounds: The Future of Combat (known in Europe as Chrome: Gold Edition). [1]

General information

Steam Community Discussions
Steam Users' Forums

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
Amazon.com
DRM details are not known
Windows
Amazon.com
Icon overlay.png
Windows

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/46420/pfx/[Note 1]
AudioSettings.scr contains audio settings.
Controller.scr contains mouse and controller settings.
VideoSettings.scr contains video settings.
UserControls.scr contains key mapping settings.

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/46420/pfx/[Note 1]
Each save uses multiple files.

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Video settings.
Video settings.

Template:Video settings

Widescreen resolution

Instructions

Field of view (FOV)

Instructions

Input settings

Input settings.
Input settings.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Polish

Network

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32

Connection types

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP, Vista, 7
Processor (CPU) PIII 800MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) GeForce 2MX or ATI Radeon 7000 chipset
32 MB of VRAM
DirectX 8.1 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/46420/ in addition to or instead of this directory. The app ID (46420) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References