Difference between revisions of "Blade of Darkness"
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(→Issues fixed: choppy motion) |
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Force VSync through the GPU control panel|ref={{cn|date=September 2016}}}} | {{Fixbox/fix|Force VSync through the GPU control panel|ref={{cn|date=September 2016}}}} | ||
+ | }} | ||
+ | |||
+ | ===Camera/view moves choppily and unpredictably=== | ||
+ | The mouse-camera control granularity is linked somehow to the framerate. Higher framerates lead to smoother and slower mouse-camera control. Lower framerates lead to choppy control that is "quantized", too fast and jumpy. I've encountered such problems on both old and new hardware. Besides framerate, part of the problem seems to be related to the audio renderer, of all things. | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Try using different audio renderers. For me the best was "RAD RSX 3D".}} | ||
+ | {{Fixbox/fix|The game is most controllable when framerate is as consistent as possible. Improve framerate by disabling fancy driver-forced settings, such as anti-aliasing. Cap framerate by forcing v-sync.}} | ||
}} | }} | ||
Revision as of 19:21, 8 December 2016
Developers | |
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Rebel Act Studios | |
Publishers | |
Codemasters | |
Engines | |
Blade | |
Release dates | |
Windows | February 21, 2001 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- No longer available digitally due to issues with distribution rights.[1]
Game data
Configuration file(s) location
System | Location |
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Save game data location
System | Location |
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Video settings
Input settings
Audio settings
Issues fixed
Crash upon launch
- Often this is due to video codec issues such as installed third party codec packs,[citation needed] and the error for this is often MEM_RESIZE_FAILED.
Instructions |
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Instructions |
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Crash after introduction video
- The game doesn't properly handle failure states for when DirectPlay is not installed. Not having DirectPlay also significantly slows the down the opening of the initial game launcher as well.
Instructions |
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Blank screen when using rOpenGL for video output
Instructions |
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Mouse behaves erratically
- This generally happens using Direct3D or rOpenGL for video output.
Instructions |
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Camera/view moves choppily and unpredictably
The mouse-camera control granularity is linked somehow to the framerate. Higher framerates lead to smoother and slower mouse-camera control. Lower framerates lead to choppy control that is "quantized", too fast and jumpy. I've encountered such problems on both old and new hardware. Besides framerate, part of the problem seems to be related to the audio renderer, of all things.
Instructions |
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Game runs too fast
- This typically happens in videos modes other than 3dfx and is due to the game not handling multiple processors properly.
Instructions |
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Cursor is missing/Black text
- Generally caused by using Direct3D for output with modern graphics hardware.
Instructions |
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System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, 2000 |
Processor (CPU) | Intel Pentium II 400 MHz | Intel Pentium III 500 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 750 MB | |
Video card (GPU) | 8 MB of VRAM | 32 MB of VRAM |