Difference between revisions of "Black Mesa"
From PCGamingWiki, the wiki about fixing PC games
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = XP, Vista, 7 |
− | |minCPU = 1.7 GHz Processor | + | |minCPU = 1.7 GHz Processor |
− | |minRAM = 2 GB | + | |minRAM = 2 GB |
− | |minHD = 13 GB | + | |minHD = 13 GB |
− | |minGPU = | + | |minGPU = NVIDIA GTX 500 series |
− | |||
− | |recOS = | + | |recOS = 7 |
− | |recCPU = Pentium 4 processor (3.0GHz | + | |recCPU = Pentium 4 processor (3.0GHz or better) |
− | |recRAM = 4 GB | + | |recRAM = 4 GB |
− | |recHD = 20 GB | + | |recHD = 20 GB |
− | |recGPU = | + | |recGPU = NVIDIA GTX 650 series |
− | |||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 02:00, 6 May 2015
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Crowbar Collective | |
Engines | |
Source | |
Release dates | |
Windows | Early access |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
- The legacy release, or original mod release, remain available for download at the Official Website.
- An MP3 Album of the Official Soundtrack is also available for free with the option to donate at the Official Website, as well as at Joel Nielsen's Website. Lossless formats are available for purchase from Bandcamp.
Essential improvements
Enabling the console
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/362890/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/362890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | 7 |
Processor (CPU) | 1.7 GHz Processor | Pentium 4 processor (3.0GHz or better) |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 13 GB | 20 GB |
Video card (GPU) | NVIDIA GTX 500 series | NVIDIA GTX 650 series |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/362890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (362890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Stubs
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Network)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)