Difference between revisions of "Bit.Trip Core"
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==Game data== | ==Game data== | ||
+ | ===Configuration file(s) and save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows | + | {{Game data/row|Windows|{{p|localappdata}}\BIT.TRIP CORE\}} |
{{Game data/row|OS X|}} | {{Game data/row|OS X|}} | ||
− | |||
}} | }} | ||
{{ii}} The save games are cross-platform | {{ii}} The save games are cross-platform |
Revision as of 00:43, 21 September 2014
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Developers | |
---|---|
Gaijin Games | |
Engines | |
Atrophy | |
Release dates | |
Windows | October 2, 2012 |
macOS (OS X) | October 2, 2012 |
Bit.Trip | |
---|---|
Bit.Trip Beat | 2010 |
Bit.Trip Runner | 2011 |
Bit.Trip Core | 2012 |
Bit.Trip Void | 2012 |
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien | 2013 |
Bit.Trip Fate | 2013 |
Bit.Trip Flux | 2014 |
Runner3 | 2018 |
General information
Availability
Game data
Configuration file(s) and save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/205060/pfx/[Note 1] |
- The save games are cross-platform
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 26 MB | |
Video card (GPU) | 128 MB of VRAM OpenGL 2.1 compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 26 MB | |
Video card (GPU) | 128 MB of VRAM OpenGL 2.1 compatible Shader model 3.0 support |
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