Difference between revisions of "BeamNG.drive"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
Metalmuncher (talk | contribs) (Added info about FOV editing) |
||
Line 13: | Line 13: | ||
|steam appid = | |steam appid = | ||
|gogcom page = | |gogcom page = | ||
− | |wikipedia = | + | |wikipedia = BeamNG.drive |
}} | }} | ||
Line 52: | Line 52: | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = FOV Slider in right menu ingame only affects free camera, enabled by Ctrl+C. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 66: | Line 66: | ||
|oculus rift = true | |oculus rift = true | ||
|oculus rift notes = Removed in a recent update because of issues.<ref>[http://wiki.beamng.com/Changelog Changelog - BeamNG Drive]</ref><ref>http://redmine.beamng.com/issues/15</ref> | |oculus rift notes = Removed in a recent update because of issues.<ref>[http://wiki.beamng.com/Changelog Changelog - BeamNG Drive]</ref><ref>http://redmine.beamng.com/issues/15</ref> | ||
− | |high frame rate = | + | |high frame rate = true |
|high frame rate notes = | |high frame rate notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|FOV Editing}} | ||
+ | Vehicle camera settings, including FOV, are currently set per vehicle. | ||
+ | For the external camera: | ||
+ | # Navigate to your installation path, by default this is <code>{{p|localappdata}}\BeamNG\BeamNG-DRIVE-0.3</code> | ||
+ | # From the installation folder, navigate further to <code>vehicles/vehiclename</code> | ||
+ | # Open <code>vehiclename.jbeam</code> with your text editor of choice. | ||
+ | # Navigate to the <code>"cameraExternal"</code> section of the jbeam file. | ||
+ | # Edit the <code>"fov"</code> property value to the desired external FOV, save the file, and reload the vehicle with CTRL+R ingame. The changes should take effect immediately. | ||
+ | For the internal views: | ||
+ | # Navigate to the <code>"camerasInternal"</code> section of the jbeam file. In some vehicles, this may be located in another file, such as <code>vehiclename_body.jbeam</code>. | ||
+ | # Find the lines that look like this: <code>[0.0, -0.6, 1.65, 75, "f3rr","f3ll","f2rr","f2ll","f6rr","f6ll"]</code>. These lines usually have comments, headed by <code>//</code>, which describe which camera angle they define. | ||
+ | # Edit the fourth value to the desired FOV, save the file, and reload the vehicle with CTRL+R ingame. The changes should take effect immediately. | ||
}} | }} | ||
Revision as of 19:16, 30 July 2014
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Cover image missing, please upload it | |
Developers | |
---|---|
BeamNG | |
Engines | |
Physics | Custom |
Graphics | Torque3D |
Release dates | |
Windows | TBA |
Key points
- Planned features include a career mode with missions, multiplayer, demolition derbies, police chases, races and much more.[1]
General information
Availability
Tech demo
- There is a demo version available here which only includes one map and one vehicle.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Video settings
Field of view (FOV)
Instructions |
---|
Input settings
Remapping
Instructions |
---|
- To remap controls for other peripherals follow the instructions here.
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Dual-core | Quad-core processor with hyper-threading |
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | Better than integrated graphics 512 MB of VRAM | GTX 680 Radeon HD 7950 or better 1 GB of VRAM |
- There is a list of more in-depth system requirements detailed here.