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Difference between revisions of "BallisticNG"

From PCGamingWiki, the wiki about fixing PC games
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{{stub}}
 
{{State|state=beta}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = BallisticNG cover.jpg
 
|cover        = BallisticNG cover.jpg
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|Vonsnake}}
+
{{Infobox game/row/developer|Neognosis}}
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unity}}
+
{{Infobox game/row/engine|Unity|name=Unity 2020.3.5|ref=<ref name="engineversion">{{Refsnip|url=https://store.steampowered.com/news/app/473770/view/5242758619727537901|title=BallisticNG 1.3 Released! - Steam Community Announcements|date=2022-11-30|snippet=BallisticNG is now running on Unity 2020.3.}}</ref>|build=2020.3}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|EA}}
+
{{Infobox game/row/date|Windows|December 14, 2018|ref=<ref>{{Refurl|url=https://store.steampowered.com/newshub/app/473770/view/5261849601515900546|title=BallisticNG is now released! - Steam Community Annoucements|date=2020-10-29}}</ref>}}
 +
{{Infobox game/row/date|OS X|December 14, 2018}}
 +
{{Infobox game/row/date|Linux|December 14, 2018}}
 +
|reception    =
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Racing, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Hovercraft, Track racing }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Cyberpunk, Sci-fi,  }}
 
|steam appid  = 473770
 
|steam appid  = 473770
|steam appid side =  
+
|steam appid side = 580180, 837830, 1090110, 1165070, 1596120
|gogcom page  =  
+
|gogcom id    = 1544161518
 +
|gogcom id side =
 +
|official site= https://neognosis.games/
 +
|hltb        =
 +
|igdb        =
 +
|mobygames    = 116873
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
 +
|license      = commercial
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{++}} Includes modding tools for creating and adding custom music, sounds, tracks, and vehicles.
+
|introduction      = '''''BallisticNG''''' is a {{Glossary:Stylized}} {{Glossary:Sci-fi}} {{Glossary:Racing}} game developed by [[Company:Neognosis|Neognosis]]. The game was developed using the [[Engine:Unity|Unity]] engine.
{{ii}} Currently freeware.
+
 
 +
|release history  = The game initially developed as an unofficial HD fan remake of Psygnosis' ''{{w|Wipeout (series)|WipEout}}'' series,<ref>{{Refurl|url=https://www.youtube.com/watch?v=x6y0gG_kACY|title=Ballistic NG Alpha 0.02 - A WipEout Remake - YouTube|date=2020-10-29}}</ref> but some of the team members of the project branched off during its development and redesigning the game's graphics in the style of ''WipEout 3''. The team that branched off the ''SlipstreamGX'' project before its development went on hiatus would go onto form their own development team as Neognosis and would go on to develop ''BallisticNG''.<ref>{{Refurl|url=https://steamcommunity.com/app/473770/discussions/0/350532795331872726/#c350532795331897809|title=The Other Wipeout Fangame: Slipstream GX - Steam Community Discussions, a reply from the developer|date=2020-10-29}}</ref> Rather than base the game around the ''WipEout'' series' later installments, ''BallisticNG'' was developed as an anti-gravity modding sandbox that pays homage to the series' earlier installments from the PlayStation era in terms of gameplay and art style. It was formally released as a {{Glossary:Free-to-play}} game through [[Store:Steam|Steam]] after passing [https://steamcommunity.com/sharedfiles/filedetails/?id=670836448 Steam Greenlight] with monetized support through the developer's Patreon prior to its closure. It was released as an Early Access game on May 30, 2016, however, since September 21, 2017, the game has transitioned into being a commercial game on Steam and the developer's closed their Patreon, while previous donors would receive a Steam key and a special set of liveries for the game as gratitude for supporting the developers.<ref name="v0.9 Update">{{Refurl|url=https://steamcommunity.com/games/473770/announcements/detail/1439318968088458913|title=BallisticNG 0.9 is now out and the game will soon be transitioning to paid, read for details - Steam Community Announcements|date=2020-08-24}}</ref> The game left Early Access since December 14, 2018, and has since continued to receive content updates and downloadable content. The game was updated from Unity 2018 to Unity 2020.3 on Novemeber 30, 2022, along with content updates and a price increase to reflect on the changes introduced in v1.3.
 +
 
 +
|current state    = The game includes modding tools for creating and adding user-made tracks and ships, as well as allowing users to import their own music tracks and sound effects (see [[#Adding custom music tracks and sounds|here]] for details). Mods for the game can be found through the game's Steam Workshop and the official Discord server. A roadmap of the game's upcoming features and content can be found on [https://trello.com/b/xf49tYpV/ballisticng-public-roadmap the developer's Trello].
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://steamcommunity.com/app/473770/discussions/ Steam Community Discussions]
+
{{mm}} [https://steamcommunity.com/app/473770/discussions/0/ Steam Community Discussions]
 +
{{mm}} [https://ballisticng.gamepedia.com/BallisticNG_Wiki Official wiki] (Gamepedia)
 +
{{mm}} [https://discord.gg/UrFtaP9 Official Discord Server]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Steam | 473770 | Steam | | | Windows }}
+
{{Availability/row| GOG.com| ballisticng | DRM-free | | | Windows, OS X }}
 +
{{Availability/row| Steam | 473770 | DRM-free | Can be played without Steam running, but Steamworks features will be disabled.<ref name="v0.9 Update" /> | | Windows, OS X, Linux }}
 +
}}
 +
{{ii}} Game's soundtrack can be streamed [https://www.youtube.com/watch?v=6fvWG7gv3HE here], v1.0 songs [https://www.youtube.com/watch?v=IhfMRyLeapg here], Neon Nights Expansion songs [https://www.youtube.com/watch?v=qnlzRE0xBY8 here], Outer Reaches Expansion songs [https://www.youtube.com/watch?v=mZ69qh9X0bQ here], and Legacy v1.1.6 songs [https://www.youtube.com/watch?v=US5uwQWCTcY here].
 +
{{++}} Any additional music tracks introduced via patch updates are added to the game and Soundtrack DLC free of charge.<ref>{{Refcheck|user=AmethystViper|date=2020-07-26|comment=Previously owned the game since v1.1.5 and found the newer Outer Reaches music in the game after the v1.2 update.}}</ref>
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported        =
 +
|dlc                = Some downloadable content are free while others are commercial.
 +
|expansion pack      =
 +
|freeware            =
 +
|free-to-play        = Formally free-to-play prior to September 21, 2017, when it transitioned to a commercial game.
 +
|sponsored          =
 +
|subscription        =
 +
}}
 +
 
 +
{{DLC|
 +
{{DLC/row| Neon Nights | Adds 5 new tracks, a new campaign with 48 events, and extra sets of liveries. Requires v1.1 or later.| Windows, OS X, Linux }}
 +
{{DLC/row| Outer Reaches | Adds 6 new tracks, a new campaign, and an extra set of new liveries. Requires v1.1.6 or later. | Windows, OS X, Linux }}
 +
{{DLC/row| Maceno Island | Adds 6 new tracks, a new campaign, and an extra set of new liveries. | Windows, OS X, Linux }}
 +
{{DLC/row| Donation Liveries | Adds a set of Golden liveries, which also changes the color of the player's name in menus. Exclusive to donors of the developer's Patreon prior to the game transitioning to a commercial release through Steam.<ref name="v0.9 Update" /> | Windows, OS X, Linux }}
 +
{{DLC/row| Bling Pack | Adds a set of Golden, Platinum, Iridescent, and Psychedelic liveries. Patreon donors whom previously received the Donation Liveries set are granted this DLC free of charge.<ref>{{Refurl|url=https://store.steampowered.com/newshub/app/473770/view/2728571481182819287|title=BallisticNG 1.2.2, Utah Dam and Bling Pack are now available!|date=2020-10-13|snippet=If you were previously a donator in the game's Patreon days and already have the gold liveries then these new liveries are available to you at no cost!}}</ref> Available {{store link|Steam|580180|here}}. | Windows, OS X, Linux }}
 
}}
 
}}
{{ii}} Developer-sanctioned unofficial OS X and Linux builds can be found [http://steamcommunity.com/app/473770/discussions/0/357287304441282364/ here].
 
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{P|game}}\UserData\settings.ini}}
+
{{Game data/config|Windows|{{P|game}}\User\Configs\Controller\|{{P|game}}\User\Configs\ini\}}
 +
{{Game data/config|OS X|}}
 +
{{Game data/config|Linux|}}
 
}}
 
}}
 +
{{XDG|unknown}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{P|game}}\UserData\Profiles}}
+
{{Game data/saves|Windows|{{p|game}}\User\Save\}}
 +
{{Game data/saves|OS X|}}
 +
{{Game data/saves|Linux|}}
 
}}
 
}}
 +
{{ii}} The {{folder|Campaign}} sub-folder stores the vanilla campaign progress, the {{folder|Ghosts}} sub-folder stores time trial ghosts, the {{folder|Precision}} sub-folder stores Precision Run records, the {{folder|Stats}} sub-folder stores achievements and gameplay records, and the {{folder|Times}} sub-folder stores time records for various modes.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = true
+
|epic games launcher      =
|steam cloud notes     =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                = true
|uplay notes           =  
+
|gog galaxy notes          =
|xbox cloud           =  
+
|origin                   =  
|xbox cloud notes     =  
+
|origin notes             =  
 +
|steam cloud               = true
 +
|steam cloud notes         = Stores up to 953.67 MB of game save online (maximum of 1,000 save files). Sync between Windows and Linux works (MacOS: untested).<ref>{{Refcheck|user=Kaede|date=2020-06-02|comment=}}</ref>
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Image|BallisticNG GameplayOptions.png|Gameplay options.}}
+
{{Image|BallisticNG (v1.2) - Display settings.png|Display settings.}}
{{Image|BallisticNG GraphicsOptions.png|Graphics options.}}
+
{{Video
{{Video settings
 
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 65: Line 122:
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = true
|multimonitor notes        =  
+
|multimonitor notes        = Splitscreen supports use of two monitors, one for each player.
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = false
+
|fov                        = true
|fov notes                  =  
+
|fov notes                  = Between 70-100° vertically; field of view for 2159 (default) and 2280 game modes are independently adjustable.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = hackable
+
|anisotropic                = false
|anisotropic notes          = Can be forced from your GPU's control panel.
+
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = FXAA; on/off
+
|antialiasing notes        = [[FXAA]], can be toggled on or off.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = On/off
+
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Framerate adjustable from 30FPS-144FPS.
+
|120 fps notes              = '''Framerate Limiter''' can be toggled on or off, and is adjustable from 30 Hz to 300 Hz.
 +
|hdr                        = false
 +
|hdr notes                  =
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
<gallery>
 +
BallisticNG (v1.2) - Effects settings.png|Effects settings.
 +
BallisticNG (v1.2) - Retro settings.png|Retro settings.
 +
BallisticNG (v1.2) - General settings.png|Gameplay and camera settings.
 +
</gallery>
  
==Input settings==
+
==Input==
{{Image|BallisticNG RumbleOptions.png|Rumble option.}}
+
{{Image|BallisticNG (v1.2) - Control settings.png|Control settings.}}
{{Image|BallisticNG ControlOptions.png|Keybinding options.}}
+
{{Input
{{Input settings
 
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = false
 
|acceleration option      = false
|acceleration option notes =  
+
|acceleration option notes = Mouse is not used during gameplay.
 
|mouse sensitivity        = false
 
|mouse sensitivity        = false
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
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|invert mouse y-axis      = false
 
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = false
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
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|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = false
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = false
+
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = true
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = Xbox
+
|xbox prompts              = true
|button prompts notes     = Xbox One prompts only.
+
|xbox prompts notes        = Xbox 360 variant.
 +
|impulse triggers          = false
 +
|impulse triggers notes    =
 +
|dualshock 4               = true
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = true
 +
|dualshock prompts notes  =
 +
|light bar support        = true
 +
|light bar support notes  = Blue (Player 1), Red (Player 2)
 +
|dualshock 4 modes        = V2, Wired, Bluetooth
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= false
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = true
 +
|other controllers notes  =  
 +
|other button prompts     = Xbox, DualShock
 +
|other button prompts notes=  
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = true
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
 +
<gallery>
 +
BallisticNG (v1.2) - Keyboard remapping.png|Keyboard remapping.
 +
BallisticNG (v1.2) - XInput remapping.png|XInput remapping.
 +
BallisticNG (v1.2) - DualShock 4 remapping.png|DualShock 4 remapping.
 +
BallisticNG (v1.2) - Sensitivity settings.png|Sensitivity settings.
 +
</gallery>
  
==Audio settings==
+
==Audio==
{{Image|BallisticNG AudioOptions.png|Audio options.}}
+
{{Image|BallisticNG (v1.2) - Audio settings.png|Audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Master, SFX, music, voices.
+
|separate volume notes    = Sliders for Master, SFX, Music, Voices volume. Some announcer voices can be either be toggled on or off or replaced by a sound effect.
|surround sound          = unknown
+
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = false
 
|subtitles                = false
|subtitles notes          =  
+
|subtitles notes          = No speech outside of the announcer.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
Line 142: Line 246:
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
  
Line 147: Line 253:
 
{{L10n/switch
 
{{L10n/switch
 
|language  = English
 
|language  = English
|interface = yes
+
|interface = true
|audio    = yes
+
|audio    = true
|subtitles = no
+
|subtitles = false
 
|notes    =  
 
|notes    =  
 
|fan      =  
 
|fan      =  
|fan notes =
 
 
}}
 
}}
 +
}}
 +
 +
===Adding custom music tracks and sounds===
 +
{{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-07-25|comment=Tested on v1.2 with alternate soundtrack files for in-game music.}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file location]] and open the following folders:
 +
#* '''Music:''' <code>{{p|game}}\User\Mods\Ingame Music</code>
 +
#* '''Sounds:''' <code>{{p|game}}\User\Mods\Sounds</code>
 +
# Add any folders containing the desired music tracks and soundpacks to their respective locations above.
 +
# Launch the game, go into Config → Audio and then go into the Mods section. From there, set '''Custom Music''' and/or '''Custom Sounds''' to {{code|On}} ({{code|Mix}} allows both default and custom music), then change '''Current Playlist''' (music) and/or '''Current Soundpack''' (sounds) to your desired music playlist(s) or soundpack settings, and finally click Save to save the settings.
 +
 +
'''Notes'''
 +
{{ii}} WAV, MP3, FLAC, and Ogg Vorbis audio files are supported.
 +
{{ii}} Windows shortcuts cannot be used; you must place true copies of the music and sound files into their respective folders.
 +
{{ii}} It is recommended that each custom soundtrack and soundpacks should be placed in a sub-folder with a descriptive name to allow them to be selected in the Mods section of the Audio settings.
 
}}
 
}}
  
Line 159: Line 278:
 
{{Network/Multiplayer
 
{{Network/Multiplayer
 
|local play          = true
 
|local play          = true
|local play players  =  
+
|local play players  = 2
 
|local play modes    =  
 
|local play modes    =  
|local play notes    = Splitscreen.
+
|local play notes    = Splitscreen, dual monitor output supported.
|lan play            = unknown
+
|lan play            = true
|lan play players    =  
+
|lan play players    = 8
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
 
|online play          = true
 
|online play          = true
|online play players  =  
+
|online play players  = 8
 
|online play modes    =  
 
|online play modes    =  
 
|online play notes    =  
 
|online play notes    =  
Line 173: Line 292:
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}{{Network/Connections
 
}}{{Network/Connections
|matchmaking        =  
+
|matchmaking        = false
 
|matchmaking notes  =  
 
|matchmaking notes  =  
|p2p                =  
+
|p2p                = false
 
|p2p notes          =  
 
|p2p notes          =  
|dedicated          =  
+
|dedicated          = false
 
|dedicated notes    =  
 
|dedicated notes    =  
|self-hosting      =  
+
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          =  
+
|direct ip          = true
 
|direct ip notes    =  
 
|direct ip notes    =  
 
}}{{Network/Ports
 
}}{{Network/Ports
|tcp  =  
+
|tcp  = 25565
|udp  =  
+
|udp  = 25565
|upnp =  
+
|upnp = true
 +
}}
 +
 
 +
==VR support==
 +
{{Image|BallisticNG (v1.2) - VR settings.png|VR settings.}}
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vorpx                      =
 +
|vorpx modes                =
 +
|vorpx notes                =
 +
|vr only                    = false
 +
|htc vive                    = true
 +
|htc vive notes              =
 +
|oculus rift                = true
 +
|oculus rift notes          =
 +
|osvr                        = unknown
 +
|osvr notes                  =
 +
|windows mixed reality      = unknown
 +
|windows mixed reality notes =
 +
|keyboard-mouse              = true
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            = true
 +
|play area seated notes      =
 +
|play area standing          = false
 +
|play area standing notes    =
 +
|play area room-scale        = false
 +
|play area room-scale notes  =  
 
}}
 
}}
  
Line 192: Line 357:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9
+
|direct3d versions      = 9.0c, 11
|direct3d notes        =  
+
|direct3d notes        = Direct3D 9 only supported on v1.0 and below; the game will only use Direct3D 9 if Direct3D 11 is not supported on the GPU.
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        =  
+
|opengl versions        = 3.2, 4.5
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
Line 204: Line 369:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =  
+
|shader model versions  = 3.0, 5.0
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = limited
|64-bit executable notes=  
+
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 +
|windows exe notes      = Since v1.0 the game is only available for 64-bit systems. v0.9.4 was the last version available for 32-bit systems and is not available on Steam after v1.0 has released. v0.9.4 could be backed up manually to preserve the 32-bit copy of the game.<ref>{{Refurl|url=https://steamcommunity.com/games/473770/announcements/detail/1706199101982983061|title=1 week to go! - Steam Community Announcements|date=2020-08-24}}</ref>
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = false
 +
|macos intel 64-bit app = true
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux powerpc app      = unknown
 +
|linux 32-bit executable= false
 +
|linux 64-bit executable= true
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes =  
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      = Steamworks
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 +
}}
 +
 
 +
===Playing Steam Workshop content without Steam running===
 +
{{ii}} BallisticNG uses Steamworks to load custom user-created content into the game, however, they can also be installed locally within the game's respective mod folders.
 +
{{Fixbox|description=Instructions|ref=<ref name="Installing Workshop items locally">{{Refcheck|user=AmethystViper|date=2020-07-11|comment=Tested on v1.1.5 by installing some Steam Workshop files and importing them to their respective mod folders. The Workshop items installed in this fashion also appear to work if the game's installation folder is stored in another location (e.g. Documents folder).}}</ref>|fix=
 +
# Open a File Explorer window of <code>{{p|game}}\User\Mods</code> and <code>{{p|steam}}\steamapps\workshop\content\473770</code>.
 +
# Browse the game's [https://steamcommunity.com/app/473770/workshop/ Steam Workshop] to subscribe and download the desired Workshop items via Steam. Take note of the item's ID number shown on the URL address bar.
 +
# Browse <code>{{p|steam}}\steamapps\workshop\content\473770\<content-id-folder>\</code> for the installed Workshop item's contents, copy the file in the item's folder, and then paste them into the following folders based on these file extensions:
 +
#* '''Ships ({{file|*.csf}}, {{file|*.shp}}):''' <code>{{p|game}}\User\Mods\Ships</code>
 +
#* '''Tracks ({{file|*.wtrk}}):''' <code>{{p|game}}\User\Mods\Tracks</code>
 +
# Launch the game and it will import the Workshop items into game where they can be played within the game outside of the vanilla campaign.
 +
 
 +
'''Notes'''
 +
{{ii}} It is recommended to install the Workshop items in a sub-folder with a descriptive name, otherwise they will be sorted and stored in the {{code|Uncategorized}} folder when importing files.
 
}}
 
}}
  
Line 218: Line 427:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = XP
+
|minOS    = 7
 +
|minCPU  =
 +
|minRAM  = 2 GB
 +
|minHD    = 2 GB
 +
|minGPU  =
 +
|minVRAM  =
 +
|minOGL  = 3.2+
 +
|minDX    = 11
 +
|notes    = {{ii}} A 64-bit operating and system processor is required.
 +
 
 +
|recOS    =
 +
|recCPU  =
 +
|recRAM  = 4 GB
 +
|recHD    =
 +
|recGPU  =
 +
|recVRAM  =
 +
|recOGL  =
 +
|recDX    =
 +
}}
 +
 
 +
{{System requirements
 +
|OSfamily = OS X
 +
 
 +
|minOS    = 10.14
 
|minCPU  =  
 
|minCPU  =  
|minRAM  = 1 GB
+
|minRAM  = 2 GB
|minHD    = 500 MB
+
|minHD    = 2 GB
 +
|minGPU  =
 +
|minVRAM  =
 +
|minOGL  = 3.2+
 +
|notes    = {{ii}} A 64-bit operating and system processor is required.
 +
 
 +
|recOS    =
 +
|recCPU  =
 +
|recRAM  =
 +
|recHD    =
 +
|recGPU  =
 +
|recVRAM  =
 +
|recOGL  =
 +
}}
 +
 
 +
{{System requirements
 +
|OSfamily = Linux
 +
 
 +
|minOS    = 64-bit distro
 +
|minRAM  = 2 GB
 +
|minHD    = 2 GB
 
|minGPU  =  
 
|minGPU  =  
|minDX    = 9.0c
+
|minVRAM  =  
 +
|minOGL  = 3.2+
  
|recOS    = 7
+
|recOS    =  
 
|recCPU  =  
 
|recCPU  =  
|recRAM  = 2 GB
+
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
 
|recGPU  =  
 
|recGPU  =  
 +
|recVRAM  =
 +
|recOGL  =
 +
|notes    = {{ii}} A 64-bit operating and system processor is required.
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
[[Category:Custom music]]

Latest revision as of 22:50, 20 February 2024

BallisticNG
BallisticNG cover
Developers
Neognosis
Engines
Unity 2020.3.5[Note 1]
Release dates
Windows December 14, 2018[2]
macOS (OS X) December 14, 2018
Linux December 14, 2018
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, Racing, Shooter
Vehicles Hovercraft, Track racing
Art styles Stylized
Themes Cyberpunk, Sci-fi
BallisticNG on MobyGames

BallisticNG is a stylized sci-fi racing game developed by Neognosis. The game was developed using the Unity engine.

The game initially developed as an unofficial HD fan remake of Psygnosis' WipEout series,[3] but some of the team members of the project branched off during its development and redesigning the game's graphics in the style of WipEout 3. The team that branched off the SlipstreamGX project before its development went on hiatus would go onto form their own development team as Neognosis and would go on to develop BallisticNG.[4] Rather than base the game around the WipEout series' later installments, BallisticNG was developed as an anti-gravity modding sandbox that pays homage to the series' earlier installments from the PlayStation era in terms of gameplay and art style. It was formally released as a free-to-play game through Steam after passing Steam Greenlight with monetized support through the developer's Patreon prior to its closure. It was released as an Early Access game on May 30, 2016, however, since September 21, 2017, the game has transitioned into being a commercial game on Steam and the developer's closed their Patreon, while previous donors would receive a Steam key and a special set of liveries for the game as gratitude for supporting the developers.[5] The game left Early Access since December 14, 2018, and has since continued to receive content updates and downloadable content. The game was updated from Unity 2018 to Unity 2020.3 on Novemeber 30, 2022, along with content updates and a price increase to reflect on the changes introduced in v1.3.

The game includes modding tools for creating and adding user-made tracks and ships, as well as allowing users to import their own music tracks and sound effects (see here for details). Mods for the game can be found through the game's Steam Workshop and the official Discord server. A roadmap of the game's upcoming features and content can be found on the developer's Trello.

General information

Steam Community Discussions
Official wiki (Gamepedia)
Official Discord Server

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Steam
DRM-free after installation through Steam client (notes may include more details)
Can be played without Steam running, but Steamworks features will be disabled.[5]
Windows
macOS (OS X)
Linux
Game's soundtrack can be streamed here, v1.0 songs here, Neon Nights Expansion songs here, Outer Reaches Expansion songs here, and Legacy v1.1.6 songs here.
Any additional music tracks introduced via patch updates are added to the game and Soundtrack DLC free of charge.[6]

Monetization

Type Notes
DLC Some downloadable content are free while others are commercial.
Free-to-play Formally free-to-play prior to September 21, 2017, when it transitioned to a commercial game.

DLC and expansion packs

Name Notes
Neon Nights Adds 5 new tracks, a new campaign with 48 events, and extra sets of liveries. Requires v1.1 or later.
Windows
macOS (OS X)
Linux
Outer Reaches Adds 6 new tracks, a new campaign, and an extra set of new liveries. Requires v1.1.6 or later.
Windows
macOS (OS X)
Linux
Maceno Island Adds 6 new tracks, a new campaign, and an extra set of new liveries.
Windows
macOS (OS X)
Linux
Donation Liveries Adds a set of Golden liveries, which also changes the color of the player's name in menus. Exclusive to donors of the developer's Patreon prior to the game transitioning to a commercial release through Steam.[5]
Windows
macOS (OS X)
Linux
Bling Pack Adds a set of Golden, Platinum, Iridescent, and Psychedelic liveries. Patreon donors whom previously received the Donation Liveries set are granted this DLC free of charge.[7] Available here.
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\User\Configs\Controller\[Note 2]
<path-to-game>\User\Configs\ini\[Note 2]
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows <path-to-game>\User\Save\[Note 2]
macOS (OS X)
Linux
The Campaign sub-folder stores the vanilla campaign progress, the Ghosts sub-folder stores time trial ghosts, the Precision sub-folder stores Precision Run records, the Stats sub-folder stores achievements and gameplay records, and the Times sub-folder stores time records for various modes.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Stores up to 953.67 MB of game save online (maximum of 1,000 save files). Sync between Windows and Linux works (MacOS: untested).[8]

Video

Display settings.
Display settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Splitscreen supports use of two monitors, one for each player.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Between 70-100° vertically; field of view for 2159 (default) and 2280 game modes are independently adjustable.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA, can be toggled on or off.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate Limiter can be toggled on or off, and is adjustable from 30 Hz to 300 Hz.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Control settings.
Control settings.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Sliders for Master, SFX, Music, Voices volume. Some announcer voices can be either be toggled on or off or replaced by a sound effect.
Surround sound
Subtitles
No speech outside of the announcer.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Adding custom music tracks and sounds

Instructions[9]
  1. Go to the configuration file location and open the following folders:
  2. Add any folders containing the desired music tracks and soundpacks to their respective locations above.
  3. Launch the game, go into Config → Audio and then go into the Mods section. From there, set Custom Music and/or Custom Sounds to On (Mix allows both default and custom music), then change Current Playlist (music) and/or Current Soundpack (sounds) to your desired music playlist(s) or soundpack settings, and finally click Save to save the settings.

Notes

WAV, MP3, FLAC, and Ogg Vorbis audio files are supported.
Windows shortcuts cannot be used; you must place true copies of the music and sound files into their respective folders.
It is recommended that each custom soundtrack and soundpacks should be placed in a sub-folder with a descriptive name to allow them to be selected in the Mods section of the Audio settings.

Network

Multiplayer types

Type Native Players Notes
Local play
2 Splitscreen, dual monitor output supported.
LAN play
8
Online play
8

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 25565
UDP 25565
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

VR support

VR settings.
VR settings.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c, 11 Direct3D 9 only supported on v1.0 and below; the game will only use Direct3D 9 if Direct3D 11 is not supported on the GPU.
OpenGL 3.2, 4.5
Shader Model support 3.0, 5.0
Executable 32-bit 64-bit Notes
Windows
Since v1.0 the game is only available for 64-bit systems. v0.9.4 was the last version available for 32-bit systems and is not available on Steam after v1.0 has released. v0.9.4 could be backed up manually to preserve the 32-bit copy of the game.[10]
macOS (OS X)
Linux

Middleware

Middleware Notes
Multiplayer Steamworks

Playing Steam Workshop content without Steam running

BallisticNG uses Steamworks to load custom user-created content into the game, however, they can also be installed locally within the game's respective mod folders.
Instructions[11]
  1. Open a File Explorer window of <path-to-game>\User\Mods and <Steam-folder>\steamapps\workshop\content\473770.
  2. Browse the game's Steam Workshop to subscribe and download the desired Workshop items via Steam. Take note of the item's ID number shown on the URL address bar.
  3. Browse <Steam-folder>\steamapps\workshop\content\473770\<content-id-folder>\ for the installed Workshop item's contents, copy the file in the item's folder, and then paste them into the following folders based on these file extensions:
  4. Launch the game and it will import the Workshop items into game where they can be played within the game outside of the vanilla campaign.

Notes

It is recommended to install the Workshop items in a sub-folder with a descriptive name, otherwise they will be sorted and stored in the Uncategorized folder when importing files.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU)
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) OpenGL 3.2+ compatible
DirectX 11 compatible
A 64-bit operating and system processor is required.
macOS (OS X)
Minimum
Operating system (OS) 10.14
Processor (CPU)
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) OpenGL 3.2+ compatible
A 64-bit operating and system processor is required.
Linux
Minimum
Operating system (OS) 64-bit distro
Processor (CPU)
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) OpenGL 3.2+ compatible
A 64-bit operating and system processor is required.


Notes

  1. Unity engine build: 2020.3[1]
  2. 2.0 2.1 2.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. BallisticNG 1.3 Released! - Steam Community Announcements - last accessed on 2022-11-30
    "BallisticNG is now running on Unity 2020.3."
  2. BallisticNG is now released! - Steam Community Annoucements - last accessed on 2020-10-29
  3. Ballistic NG Alpha 0.02 - A WipEout Remake - YouTube - last accessed on 2020-10-29
  4. The Other Wipeout Fangame: Slipstream GX - Steam Community Discussions, a reply from the developer - last accessed on 2020-10-29
  5. 5.0 5.1 5.2 BallisticNG 0.9 is now out and the game will soon be transitioning to paid, read for details - Steam Community Announcements - last accessed on 2020-08-24
  6. Verified by User:AmethystViper on 2020-07-26
    Previously owned the game since v1.1.5 and found the newer Outer Reaches music in the game after the v1.2 update.
  7. BallisticNG 1.2.2, Utah Dam and Bling Pack are now available! - last accessed on 2020-10-13
    "If you were previously a donator in the game's Patreon days and already have the gold liveries then these new liveries are available to you at no cost!"
  8. Verified by User:Kaede on 2020-06-02
  9. Verified by User:AmethystViper on 2020-07-25
    Tested on v1.2 with alternate soundtrack files for in-game music.
  10. 1 week to go! - Steam Community Announcements - last accessed on 2020-08-24
  11. Verified by User:AmethystViper on 2020-07-11
    Tested on v1.1.5 by installing some Steam Workshop files and importing them to their respective mod folders. The Workshop items installed in this fashion also appear to work if the game's installation folder is stored in another location (e.g. Documents folder).