Difference between revisions of "Azure Striker Gunvolt"
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{{ii}} {{key|Esc}} instantly closes the game. | {{ii}} {{key|Esc}} instantly closes the game. | ||
{{ii}} Mostly a direct port from the 3DS version which brings in some odd design decisions. See [[#Widescreen resolution|Widescreen resolution]] and [[#Input settings|Input settings]] for more information. | {{ii}} Mostly a direct port from the 3DS version which brings in some odd design decisions. See [[#Widescreen resolution|Widescreen resolution]] and [[#Input settings|Input settings]] for more information. | ||
− | {{++}} New Steam exclusive content and game modes to the 3DS version.<ref>{{Refurl|url=http://gunvolt.com/en/GV1/steam/index.html|title=Azure Striker GUNVOLT Official web site - Steam version|date=December 10, 2016}}</ref> | + | {{++}} New Steam exclusive content and game modes compared to the 3DS version.<ref>{{Refurl|url=http://gunvolt.com/en/GV1/steam/index.html|title=Azure Striker GUNVOLT Official web site - Steam version|date=December 10, 2016}}</ref> |
{{--}} Frame rate is capped at 30 FPS. | {{--}} Frame rate is capped at 30 FPS. | ||
Revision as of 06:05, 11 December 2016
Developers | |
---|---|
Inti Creates | |
Release dates | |
Windows | August 28, 2015 |
Warnings
- This game requires an internet connection on launch.
Key points
- Esc instantly closes the game.
- Mostly a direct port from the 3DS version which brings in some odd design decisions. See Widescreen resolution and Input settings for more information.
- New Steam exclusive content and game modes compared to the 3DS version.[1]
- Frame rate is capped at 30 FPS.
General information
- Official site - English
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
AZURE STRIKER GUNVOLT OFFICIAL SOUNDTRACK | The game's original soundtrack plus a bonus track. | |
AZURE PHOSPHORESCENCE | Extra vocal tracks based from the game. |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Main game is ~15:9 (3DS aspect ratio) shared to either single or two virtual screens, which can be toggled with F5.
- With mode where main screen is bigger, it's possible to freely adjust screens position by holding Alt and the more important screen is brought to bigger screen space (e.g. pausing). It's also possible to manually switch screen places with F6.
- If two screen mode is used background space is filled with static image up to selected resolution.
- Some assets are directly ported from 3DS version while others are much higher quality. See in-game general screenshot for demonstration, where buttons and text on sides are higher quality than the rest of the assets.
Input settings
Launcher controller rebinding. Keyboard rebinding is identical, excluding right stick skill activation as regular buttons can be used.
- Xbox/Nintendo button prompts are always shown.
- Controller uses Japanese style/Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel.
- Developer is actively trying to solve controller issues and have released several patches to solve controller rebinding issues for multiple controllers. If you are having problems with controller, contact developer via email.
Audio settings
Localizations
- If Japanese voices aren't selected, almost all cutscene dialogue are cut out.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | Audio can only be used with Japanese or English texts. | |||
Portuguese | ||||
Russian |
Issues fixed
Really low framerate
- This should have been dealt with update build 756226[2] and build 760608.[3] Developer suggests turning off V-sync if the issue remains.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, 7, 8, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Geforce 512 MB of VRAM DirectX 9.0c compatible |
|
Other | Microsoft Xbox 360 Controller |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/388800/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (388800) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Azure Striker GUNVOLT Official web site - Steam version - last accessed on December 10, 2016
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226) - last accessed on December 10, 2016
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608) - last accessed on December 10, 2016