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Key points
- Developer has released his own 'Issues and temporary workarounds' guide
- Only supports one save at a time.[1]
General information
- Steam Community Discussions
- Antichamber FAQ by Developer on Steam Community Discussions page for Antichamber
Availability
Essential improvements
Skip Unreal Engine video
Delete or rename movie file[citation needed]
|
- Go to
<path-to-game>/UDKGame/Movies/
- Delete or rename
UE3_logo.bik .
Notes
- Editing the configs to not load UE3_logo does not work.
|
Game data
Configuration file(s) location
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System |
Location |
Windows |
<path-to-game>\Binaries\Win32\SavedGame.bin[Note 1] |
macOS (OS X) |
$HOME/Library/Application Support/Unreal Tournament 3/ |
Linux |
$XDG_DATA_HOME/AlexanderBruce/Antichamber/SavedGame.bin |
Video
- Many common resolutions are not available on the options menu.
Edit DefaultEngine.ini[2]
|
- Go to the configuration files location.
- Open
DefaultEngine.ini
- Search for
[SystemSettings] and Change ResX (width), ResY (height) and FullScreen values to the desired resolution values.
|
- Forces standard V-sync on regardless of in-game setting, which prevents Adaptive V-sync, causes drops to 60FPS almost constantly (aka stuttering).
- Game's physics will malfunction at high frame rates, recommend capping below value to 62 (i.e. 60FPS).
Change frame rate smoothing[citation needed]
|
- Go to the configuration files location.
- Open
UDKEngine.ini .
- Search and change
bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
- Save file.
- For more information, see the Unreal Engine 3 page.
|
Input
Edit UDKInput.ini[1]
|
- Go to the configuration files location.
- Open
UDKInput.ini .
- Under the
[Engine.PlayerInput] section find Bindings=(Name="W",Command="GBA_MoveForward" .
- Change it and the
Binding=... commands near it with your preferred input keys by changing Name="[Key]" .
The following commands are used:
GBA_Jump
GBA_MoveForward
GBA_Backward
GBA_StrafeLeft
GBA_StrafeRight
GBA_Jump
GBA_Fire
GBA_AltFire
StartTriFire
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
2.0 Stereo |
Subtitles |
|
No speech. |
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
Localizations
VR support
Issues unresolved
Crash when drawing loops or cubes
- From the developer: "I am aware that the algorithm for this can go a bit crazy and cause the game to crash if you try to do it with large or dense structures."[2]
Issues fixed
Crashes at Unreal logo
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
OpenGL |
2.0 |
OS X and Linux only. |
Shader Model support |
3 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
|
Linux | |
|
|
Middleware
|
Middleware |
Notes |
Physics |
PhysX |
|
Input |
SDL2 |
OS X and Linux only. |
Cutscenes |
Bink Video |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP SP2, Vista, 7 | |
Processor (CPU) |
2.0+ GHz or better
| Dual Core |
System memory (RAM) |
2 GB | |
Hard disk drive (HDD) |
1 GB | |
Video card (GPU) |
Nvidia GeForce 8000 series or higher DirectX 9.0c compatible Shader model 3.0 support | |
Notes
References