Command & Conquer
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=General Information= | =General Information= | ||
==Open-source implementations== | ==Open-source implementations== | ||
| − | There are a couple of open-source implementations of C&C existing. [http://openra.res0l.net/ OpenRA] is an implementation that is multiplatform. It has a completely reimagined interface, supports high resolutions and is most supported. However,it only has multiplayer and music has to be put separately into its Aplication Data folder. Another one is [http://www.adityaravishankar.com/projects/games/command-and-conquer/ C&C: Tiberian Dawn - HTML5] which uses HTML5 features to be playable in a browser. Because it is a work in progress, it doesn't have in-game options and it runs very slowly. | + | There are a couple of open-source implementations of C&C existing. [http://openra.res0l.net/ OpenRA] is an implementation that is multiplatform. It has a completely reimagined interface, supports high resolutions and is most supported. However, it only has multiplayer and music has to be put separately into its Aplication Data folder. Another one is [http://www.adityaravishankar.com/projects/games/command-and-conquer/ C&C: Tiberian Dawn - HTML5] which uses HTML5 features to be playable in a browser. Because it is a work in progress, it doesn't have in-game options and it runs very slowly. |
| + | |||
==Multiple languages== | ==Multiple languages== | ||
C&C patch also supports multiple languages. They can be found lower in the [[#Command & Conquer Gold: Project 1.06|Command & Conquer Gold: Project 1.06]] website. Natively supported languages are English, German and French. There are additional language packs for British English, Spanish, Polish and (Brazilian) Portuguese. | C&C patch also supports multiple languages. They can be found lower in the [[#Command & Conquer Gold: Project 1.06|Command & Conquer Gold: Project 1.06]] website. Natively supported languages are English, German and French. There are additional language packs for British English, Spanish, Polish and (Brazilian) Portuguese. | ||
Revision as of 21:18, 16 January 2013
| | |
| Developer(s) | Westwood Studios |
|---|---|
| Publisher(s) | Virgin Interactive |
| Engine | Westwood 2D |
| First release date | MS-DOS EU 1995 NA August 31, 1995 Mac OS NA 1995 Microsoft Windows March 10, 1997 |
Key Points
Command & Conquer Gold: Project 1.06 fan patch is highly recommended as it adds console missions, online and LAN functionality, high resolutions, and better Windows/Mac/Linux compatibility.
General Information
Contents |
Availability
Windows
| Source(s) | Store unlock | Notes |
|---|---|---|
| Fanmade installer | |
Best version that is patched up. Movies are missing though. You can download them from here. |
| GDI and NOD | ISOs that were released for free by EA. |
Game is also bundled with other in the franchise on Command & Conquer: The First Decade or newer Ultimate Collection.
Mac
| Source(s) | Store unlock | Notes |
|---|---|---|
| DMG | DMG files for Mac version. However, these have no benefits of the fan patch and it may be wiser to opt for emulation (see below). |
If you downloaded ISOs or installed through original CDs, you might need Music Upgrade pack alongside the 1.06 patch.
Improvements
Patch
Command & Conquer Gold: Project 1.06
This patch contains:
- Support for newer Windows systems and Mac/Linux through emulation.
- Online (provided by CnCNet) and LAN playability up to 6 players
- High-resolution graphics
- Missions from console versions and Covert Ops expansion.
- Enormous number of fixes
Compatibility mode should be turned OFF.
It is not recommended to install CnCNet alone as most players use 1.06 version and the patch installs CnCNet anyway.
Save game location
| Location | |
|---|---|
| Default | C:\Westwood\C&C95\savegame.*** |
Save game cloud syncing
| System | Native | Notes |
|---|
Video settings
These are video settings alongside the fan patch.
| Graphics option | Native | Notes | |
|---|---|---|---|
| Widescreen resolution | |
The game may become unstable past 1024x768. | |
| Multi-monitor | |
||
| Windowed | |
||
| Borderless fullscreen windowed | |
Borderless fullscreen windowed | |
| Vertical sync (Vsync) | |
Vertical Sync (Vsync) | |
Borderless fullscreen windowed
|
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Vertical Sync (Vsync)
|
|
Input Settings
| Input Settings | Native | Notes |
|---|---|---|
| Remapping | |
|
| Mouse acceleration | |
Network Settings
In order to play the game online with CnCNet, you can choose two main options: Peer-to-Peer or tunneled mode. Generally, peer-to-peer is faster, but may need some network configuration. There are 2 options of doing this:
- Automatic setup by CnCNet tester with UPnP.
- Manual setup (instructions here)
Issues Fixed
If you have an issue, be sure to check FAQ or this thread first.
General fix
|
|
Issues Unresolved
Mac/Linux emulation
This game usually performs well in Wine[1].
This is emulation for the fan-made executable, not for the ISOs or CDs.
This is a guide to emulation using PlayonLinux/PlayonMac and can be also set on Wine with same configuration.
- Download PlayonLinux or PlayonMac and install it.
- Open, click "Install" and then "Install a non-listed program" at the bottom.
- Choose "Install a program in a new virtual drive" and then check "Configure Wine" (Name of the virtual drive doesn't matter)
- Now you should see a dialog with a wine class, take note of the path where drive_c is located (it's only shown for a while); select "Emulate a virtual desktop" and configure the virtual desktop of your resolution or smaller for better performance.
- In the libraries tab, add ddraw.dll and thipx32.dll to override list, write them in the drop-down and click Add (one at a time).
- Select the executable, click Next and go through the installation process.
- Add shortcuts for C&C95.exe and cncnet.exe.
- Right click on C&C95.exe and click "Go to application directory"
- Open ddraw.ini and set width and height proportional to virtual desktop resolution, renderer to opengl if not already set and maxfps to 120.
- Have fun!
General Information
Open-source implementations
There are a couple of open-source implementations of C&C existing. OpenRA is an implementation that is multiplatform. It has a completely reimagined interface, supports high resolutions and is most supported. However, it only has multiplayer and music has to be put separately into its Aplication Data folder. Another one is C&C: Tiberian Dawn - HTML5 which uses HTML5 features to be playable in a browser. Because it is a work in progress, it doesn't have in-game options and it runs very slowly.
Multiple languages
C&C patch also supports multiple languages. They can be found lower in the Command & Conquer Gold: Project 1.06 website. Natively supported languages are English, German and French. There are additional language packs for British English, Spanish, Polish and (Brazilian) Portuguese.
Optional mods
Mods for this game are scarce, but there are some that are quite neat. Those include WinDOwS mod (DOS interface), German censoring mod (brings back the censor) and Star Wars mod which are already found on the fan-patch site.
There are also some total conversions of the game. There's a Tiberian Sun conversion The Dawn of the Tiberium Age which is online compatible and which has a completely different campaign than in the original game. Also, a Red Alert conversion called Red Dawn is available as well as General conversion called Tiberian Dawn Redux.
Maps
C&C has support for external maps, both multiplayer and singleplayer. Link for them is at the beginning of this article as well as at the patch fansite. There's even a map creator you can find here.
System Requirements
| Windows | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | ||
| Processor (CPU) | ||
| System memory (RAM) | ||
| Hard disk drive (HDD) | ||