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Project CARS 3

From PCGamingWiki, the wiki about fixing PC games
Project CARS 3
Project CARS 3 cover
Developers
Slightly Mad Studios
Publishers
Bandai Namco Entertainment
Engines
Madness Engine
Release dates
Windows August 28, 2020
Reception
Metacritic 68
OpenCritic 70
IGDB 74
Taxonomy
Monetization One-time game purchase, DLC
Modes Singleplayer, Multiplayer
Perspectives First-person, Third-person
Controls Direct control
Genres Racing, Simulation
Vehicles Track racing
Art styles Realistic
Series Project CARS
Project CARS 3 on HowLongToBeat
Project CARS 3 on IGDB
Project CARS 3 on Wikipedia
Project CARS
Project CARS 2015
Project CARS - Pagani Edition 2016
Project CARS 2 2017
Project CARS 3 2020

General information

Steam Community Discussions

Project CARS 3 is a singleplayer and multiplayer first-person and third-person racing and simulation game in the Project CARS series.

Availability

Source DRM Notes Keys OS
GamersGate
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Deluxe Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Deluxe Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Deluxe Edition also available.
Windows
Humble Store
Icon overlay.png
Deluxe Edition also available, Region Locked in Latin America.
Windows
Steam
Icon overlay.png
Deluxe Edition also available.
Windows
All versions require Steam DRM.

Version differences

Deluxe Edition comes with the base game, season pass, season pass bonus and 3 days early access.

DLC and expansion packs

Name Notes
Style Pack
Windows
Legends Pack
Windows
Power Pack
Windows
Electric Pack
Windows
SEASON PASS
Windows
Ignition Pack
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Slightly Mad Studios\Project CARS 3\GraphicsConfigDX11.xml
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/958400/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Slightly Mad Studios\Project CARS 3\savegame
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/958400/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Performance settings
Performance settings
Visuals settings
Visuals settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
A combination of Vert- and Hor+ scaling by default with spanned HUD.[1] Use this patcher for Hor+.
4K Ultra HD
Field of view (FOV)
Cockpit/Helmet camera FOV only, 46 to 133 in increments of 1.
Windowed
Borderless fullscreen windowed
See Enable borderless windowed mode
Anisotropic filtering (AF)
Trilinear, 2x, 4x, 8x, 16x.
Anti-aliasing (AA)
TAA is ON by default, super sampling is also available in low and medium options. For SMAA/FXAA see Enable SMAA & FXAA.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Enable SMAA & FXAA

Edit GraphicsConfigDX11.xml
  1. Go to %LOCALAPPDATA%\Slightly Mad Studios\Project CARS 3 and open GraphicsConfigDX11.xml with a notepad.
  2. Search for <prop name="SMAAFXAA" smaafxaa="0" /> and change 0 to 1
  3. Search for <prop name="AntiAlias" antialias="0" /> and change 0 to 1, 2 or 3.
  4. Save and exit.
Enabling this might cause graphical issues and crashes.
Higher values in AntiAlias means better anti-aliasing.

Enable borderless windowed mode

Edit GraphicsConfigDX11.xml
  1. Go to %LOCALAPPDATA%\Slightly Mad Studios\Project CARS 3 and open GraphicsConfigDX11.xml with a notepad.
  2. Search for <prop name="Windowed" windowed="0" /> and change 0 to 1
  3. Search for <prop name="Borderless" borderless="0" /> and change 0 to 1
  4. Save and exit.

Input

Controls settings
Controls settings
Wheel & Force Feedback settings
Wheel & Force Feedback settings
The game can send telemetry data to supported software like SimHub and devices like motion platforms, bass shakers and telemetry displays through shared memory and UDP protocols.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Can be inverted for photo mode only, X axis can be inverted through the Button Assignments settings.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Can be inverted for photo mode only, invert can be done for the right stick X and Z axis.
Controller types
XInput-compatible controllers
[2]
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Works with Steam Big Picture mode, without it the controller cannot be used in the menus and bindings must be assigned to make it work during races. Also, without Steam's Big Picture mode the DualShock 4 left stick will not work and steering can be done through the D-pad.[3]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Tracked motion controllers
Generic/other controllers
The game supports various steering wheels and pedals.
Button prompts Input settings icon - Generic Controller.svg
Additional information
Controller hotplugging
[4]
Haptic feedback
Separate option for both controller and steering wheel, 0 to 100 in increments of 10.
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Menu music, Race music, SFX, vehicle, Environment, Dialogue.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Choice between metric and imperial measurements
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
32 Versus

Connection types

Type Native Notes
Matchmaking
Self-hosting

VR support

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX, SpeedTree
Audio FMOD, REV
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) Specific versions of 7
Processor (CPU) Intel Core i5-3450
AMD FX-8350
System memory (RAM) 8 GB
Hard disk drive (HDD) 50 GB
Video card (GPU) Nvidia GeForce GTX 680
DirectX 11 compatible
A 64-bit operating system is required.
For VR or triple screen use, Nvidia GeForce GTX 980 or equivalent.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/958400/ in addition to or instead of this directory. The app ID (958400) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Project CARS 3 - PC Ultra Quality (3440x1440) - last accessed on 2020-08-27
  2. Verified by User:AlRayes BRN on 2020-08-27
    Tested the game with Microsoft's Xbox One controller connected through a USB cable
  3. Verified by User:AlRayes BRN on 2020-08-27
    Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable
  4. Verified by User:AlRayes BRN on 2020-08-27
    Tested the game by hot-plugging two different controllers