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M.A.S.S. Builder

From PCGamingWiki, the wiki about fixing PC games
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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
M.A.S.S. Builder
M.A.S.S. Builder cover
Developers
Vermillion Digital
Publishers
Sekai Project
Engines
Unreal Engine 4[Note 1]
Release dates
Windows Early access
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Hack and slash, Shooter, TPS

M.A.S.S. Builder is a singleplayer and multiplayer TPS shooter and hack and slash action game developed by Vermillion Digital and published by Sekai Project. It uses Unreal Engine 4.

It was launched to early access on September 14, 2019.

General information

Publisher Discord server
Kickstarter page
M.A.S.S. Builder Feedback Hub
Community wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
A demo is available from Steam.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\MASS_Builder\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/956680/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\MASS_Builder\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/956680/pfx/[Note 2]

Photo mode screenshots location

System Location
Windows %LOCALAPPDATA%\Saved\Screenshots\WindowsNoEditor

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
See Lock-on issues at vertical resolutions higher than 1080p
Multi-monitor
Ultra-widescreen
The game uses Vert- FOV scaling. The FOV cannot be changed to compensate.
4K Ultra HD
See Lock-on issues at vertical resolutions higher than 1080p
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Tied to texture quality setting. Low is 0, medium is 2, high is 4, very high and ultra are 8.
Anti-aliasing (AA)
TAA, with different sampling rates depending on setting.[2]
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Input settings
Input settings
Camera settings
Camera settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Negative mouse acceleration.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
X-axis inversion also supported.
Controller
Controller support
Full controller support
Some input fields require a keyboard.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
X-axis inversion also supported.
Controller types
XInput-compatible controllers
Xbox button prompts
Shoulder buttons use PlayStation-style prompts.
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Prompts will switch based on the last input received by the game.

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Background music, sound effects, and UI sounds.
Surround sound
The game doesn't seem to output to the centre channel on 7.1 setups.
Subtitles
The game has no spoken dialogue.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
No speech; all dialogue is displayed as text. No closed captions.
Simplified Chinese
Story events and in-mission dialogue are not localised.
Traditional Chinese
Story events and in-mission dialogue are not localised.
Japanese
Story events and in-mission dialogue are not localised.
Thai
Story events and in-mission dialogue are not localised.

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
4 Co-op
Asynchronous multiplayer

Connection types

Issues unresolved

Lock-on issues at vertical resolutions higher than 1080p

At such resolutions, the lock-on marker will prefer targets towards the right side of the screen when not locked on, and will flicker when locked on. Setting the resolution to one that is 1080 pixels high or less will result in the lock-on marker behaving normally again.[3]

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i5
AMD Phenom II X3
System memory (RAM) 8 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GTX 1050
AMD Radeon RX 560
Sound (audio device) DirectSound compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.26.2.0[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/956680/ in addition to or instead of this directory. The app ID (956680) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Williamjcm on 2021-06-28
  2. M.A.S.S. Builder AA conversation Discord snippet - last accessed on 2020-06-22
    "We use post process effect Temporal AA [...] Low is always on, with very very low sampling rate"
  3. M.A.S.S. Builder Feedback Hub - (Bug) Issues with the lock-on system at vertical resolutions above 1080p - last accessed on 2020-08-17