The Invincible
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Starward Industries | |
Publishers | |
11 bit studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | November 6, 2023 |
Reception | |
Metacritic | 71 |
OpenCritic | 73 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | First-person |
Controls | Direct control |
Genres | Exploration |
Vehicles | Off-roading |
Art styles | Realistic |
Themes | Sci-fi, Space |
The Invincible is a singleplayer sci-fi exploration game developed by Starward Industries and published by 11 bit studios.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TheInvincible\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/731040/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TheInvincible\Saved\SaveGames |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/731040/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | [1] | |
GOG Galaxy | [2] | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Added in Hotfix 1.0.3.[3] | ||
4K Ultra HD | |||
Field of view (FOV) | 70-90° | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Controlled by Textures option. Low disables AF, Medium uses 1x AF, High uses 2x AF, and Epic uses 4x AF.[4] | ||
Anti-aliasing (AA) | TAA. [5] | ||
High-fidelity upscaling | FSR 2.2, DLSS 2.3 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped frame rate; cap of 24, 30, 60, 120, 144, 180, and 240 available. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Prompts are for DualSense controllers. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Disabled by dragging setting's slider all the way to the left. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | Official preset uses Valve's default Gamepad controller template. | |
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, music, sounds, interface. | |
Surround sound | ||
Subtitles | Subtitle language can be set independently from interface language. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-10400F 2.9 GHz AMD Ryzen 5 3600 3.5 GHz |
Intel i7 10700 2.9 GHz AMD Ryzen 7 5800x 3.8 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD R7 260x 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1660 Ti AMD Radeon RX 6600 XT 6 GB (Nvidia), 8 GB (AMD) of VRAM DirectX 12 compatible |
Other | Solid-state drive (SSD) |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/731040/
in addition to or instead of this directory. The app ID (731040) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ EpicData GitHub User Content - cb3f6c4c209045238ce938b0d7fe215f namespace - last accessed on 2023-11-08
- ↑ GOG Database - The Invincible - last accessed on 2023-11-08
- ↑ Steam Community Announcement - [HOTFIX 1.0.3 Spacecraft Repairs: ultrawide support, hardlocks & UI] - last accessed on 2023-11-28
- "We have heard loud and clear the voice of our supporters who would enjoy playing The Invincible on ultrawide resolutions, so we added the ultra widescreen support to the game."
- ↑ Verified by User:Macgovern on 2023-11-06
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Textures option in-game.
- ↑ Verified by User:Macgovern on 2023-11-06
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Antialiasing option in-game.
r.DefaultFeature.AntiAliasing
is always 2, which per official UE4 console command documentation, means the game is using TAA. In-game Antialiasing setting follows standard UE4 AA quality presets, which will always leave the chosen post-processing AA method even on the lowest setting.
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Antialiasing option in-game.