Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

The Invincible

From PCGamingWiki, the wiki about fixing PC games
The Invincible
The Invincible cover
Developers
Starward Industries
Publishers
11 bit studios
Engines
Unreal Engine 4
Release dates
Windows November 6, 2023
Reception
Metacritic 71
OpenCritic 73
Taxonomy
Modes Singleplayer
Pacing Relaxed
Perspectives First-person
Controls Direct control
Genres Exploration
Vehicles Off-roading
Art styles Realistic
Themes Sci-fi, Space
The Invincible on HowLongToBeat
The Invincible on IGDB

The Invincible is a singleplayer sci-fi exploration game developed by Starward Industries and published by 11 bit studios.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\TheInvincible\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/731040/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\TheInvincible\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/731040/pfx/[Note 1]

Save game cloud syncing

Video

Graphics settings.
Graphics settings.
Accessibility settings.
Accessibility settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Added in Hotfix 1.0.3.[3]
4K Ultra HD
Field of view (FOV)
70-90°
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Controlled by Textures option. Low disables AF, Medium uses 1x AF, High uses 2x AF, and Epic uses 4x AF.[4]
Anti-aliasing (AA)
TAA. [5]
High-fidelity upscaling
FSR 2.2, DLSS 2.3
Vertical sync (Vsync)
60 FPS and 120+ FPS
Uncapped frame rate; cap of 24, 30, 60, 120, 144, 180, and 240 available.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Control bindings.
Control bindings.
Keybindings.
Keybindings.

Audio

Audio settings.
Audio settings.
Language settings.
Language settings.

Audio feature State Notes
Separate volume controls
Voice, music, sounds, interface.
Surround sound
Subtitles
Subtitle language can be set independently from interface language.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Turkish

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-10400F 2.9 GHz
AMD Ryzen 5 3600 3.5 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD R7 260x
2 GB of VRAM
DirectX 11 compatible
Other
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/731040/ in addition to or instead of this directory. The app ID (731040) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. EpicData GitHub User Content - cb3f6c4c209045238ce938b0d7fe215f namespace - last accessed on 2023-11-08
  2. GOG Database - The Invincible - last accessed on 2023-11-08
  3. Steam Community Announcement - [HOTFIX 1.0.3 Spacecraft Repairs: ultrawide support, hardlocks & UI] - last accessed on 2023-11-28
    "We have heard loud and clear the voice of our supporters who would enjoy playing The Invincible on ultrawide resolutions, so we added the ultra widescreen support to the game."
  4. Verified by User:Macgovern on 2023-11-06
    Tested using Universal Unreal Engine 4 Unlocker and tweaking Textures option in-game.
  5. Verified by User:Macgovern on 2023-11-06
    Tested using Universal Unreal Engine 4 Unlocker and tweaking Antialiasing option in-game. r.DefaultFeature.AntiAliasing is always 2, which per official UE4 console command documentation, means the game is using TAA. In-game Antialiasing setting follows standard UE4 AA quality presets, which will always leave the chosen post-processing AA method even on the lowest setting.