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Resident Evil 7 Teaser: Beginning Hour

From PCGamingWiki, the wiki about fixing PC games
Resident Evil 7 Teaser: Beginning Hour
Resident Evil 7 Teaser: Beginning Hour cover
Developers
Capcom
Engines
RE Engine
Release dates
Windows December 19, 2016
Taxonomy
Monetization Freeware
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Survival horror
Art styles Realistic
Themes Horror
Series Resident Evil
Resident Evil 7 Teaser: Beginning Hour on MobyGames
Resident Evil 1996
Resident Evil 2 1999
Resident Evil 3: Nemesis 1999
Resident Evil Survivor 2002
Biohazard 2 (Sourcenext) 2006
Biohazard 3: Last Escape (Sourcenext) 2006
Resident Evil 4 2007
Resident Evil 5 2009
Resident Evil: Operation Raccoon City 2012
Resident Evil 6 2013
Resident Evil: Revelations (series)
Resident Evil 4 Ultimate HD Edition 2014
Resident Evil HD Remaster 2015
Resident Evil Zero HD Remaster 2016
Umbrella Corps 2016
Resident Evil 7 Teaser: Beginning Hour 2016
Resident Evil 7: Biohazard 2017
Resident Evil 2 (2019) 2019
Resident Evil 3 (2020) 2020
Resident Evil Resistance 2020
Resident Evil Village 2021
Resident Evil Re:Verse 2022
Resident Evil 4 (2023) 2023

Key points

Demo version of Resident Evil 7: Biohazard which features a scenario that won't appear in the main game. Standalone from the main game.
Beating the Easter Egg will grant the player with a reward which will carry over the main game.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
Microsoft Store (unavailable)
Microsoft Store
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>/re7_config.ini[Note 1]
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/418370/pfx/[Note 2]

Save game data location

System Location
Microsoft Store
Steam <Steam-folder>/userdata/<user-id>/530620/
<Steam-folder>/userdata/<user-id>/418370/remote
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/418370/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Allows for incremental render scaling as well as interlacing. Other Aspect Ratios than 16:9 are letter/pillarboxed.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Adjustable from 70° to 90°. See Field of view (FOV) for further adjustments.
Windowed
Borderless fullscreen windowed
Use RE7Demo.BorderlessWindowedMode.asi.
Anisotropic filtering (AF)
Scales from "Very Low" to "Very High".
Anti-aliasing (AA)
Supports TAA, FXAA, and SMAA. Also includes the option to apply TAA and FXAA simultaneously.
Vertical sync (Vsync)
Allows for traditional Vsync and 30FPS lock.
60 FPS and 120+ FPS
Set "Frame Rate" setting in-game to "Variable". No frame rate cap.
High dynamic range display (HDR)

Field of view (FOV)

While there's only a version of REFramework meant for Resident Evil 7 biohazard, it also works with the demo.
Adjust Field of View
  1. Download RE7_TDB49.zip from the REFramework-nightly releases page.
  2. Extract dinput8.dll inside of the RESIDENT EVIL 7 biohazard Demo folder.
  3. Open the demo, and press Start Game.
  4. Once in-game, press the Insert key to open the REFramework user interface (it should appear automatically regardless).
  5. Open the Camera tab.
  6. Tick the Use Custom Global FOV checkbox and adjust your desired Field of View with the Global FOV slider.

Input

Keyboard and mouse State Notes
Remapping
Allows for inversion of primary mouse buttons.
Mouse acceleration
Only applicable to controllers.
Mouse sensitivity
Separate sensitivity settings for camera movement and aiming weapons.
Mouse input in menus
Can click on menu buttons and scroll through buttons and menus with the mouse wheel.
Mouse Y-axis inversion
Allows for inversion of X-Axis only, Y-Axis only, or both.
Controller
Controller support
Full controller support
Controller remapping
Allows for inversion of bumpers, triggers, and thumbstick buttons, as well as inversion of which stick controls player and camera movement.
Controller sensitivity
Separate sensitivity settings for camera movement and aiming weapons.
Controller Y-axis inversion
Allows for inversion of X-Axis only, Y-Axis only, or both.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Master option in form of "System Volume" and separate options for adjusting voices, music, and sounds.
Surround sound
Real and virtual surround sound supported.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Fan voice-over by «Team Raccoon».
Spanish

Other information

API

Executable 32-bit 64-bit Notes
Windows

Infinite Ammo mod

See Resident Evil 7 Demo - Infinite Ammo mod

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i5-4460 2.70 GHz
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R7 260X
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/418370/ in addition to or instead of this directory. The app ID (418370) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References