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Templar Battleforce

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Templar Battleforce
Templar Battleforce cover
Developers
Trese Brothers
Engines
Cocos2d-x[1]
Release dates
Windows September 21, 2015
macOS (OS X) September 21, 2015[citation needed]
Linux September 21, 2015[citation needed]
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Turn-based
Perspectives Top-down view
Controls Point and select
Genres TBS
Themes Sci-fi, Space
Templar Battleforce on MobyGames

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\TemplarBattleforce
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %LOCALAPPDATA%\TemplarBattleforce
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
All dialog is text only.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) OpenGL 2.0 compatible
Other MS Visual Studio C++ Runtime 2012 x86
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.8
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 200 MB
Video card (GPU) OpenGL 2.0 compatible
Linux
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 200 MB
Video card (GPU) OpenGL 2.0 compatible


References

  1. Cocos Creator & Cocos2d-x — Cocos 10th Anniversary Blessings From The Industry - last accessed on 2021-04-11
    "Cocos has been critical to the success of our studio, Trese Brothers. We’ve used the engine to build our most successful Steam (Win32/Mac OS X/Linux) games as well as the mobile ports for iTunes and Google Play. Projects like “Heroes of Steel,” “Templar Battleforce” and “Star Traders: Frontiers” would not have been possible without Cocos."