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XING: The Land Beyond

From PCGamingWiki, the wiki about fixing PC games
XING: The Land Beyond
XING: The Land Beyond cover
Developers
White Lotus Interactive
Engines
Unreal Engine 4
Release dates
Windows September 21, 2017
Taxonomy
Monetization One-time game purchase
XING: The Land Beyond on Wikipedia

General information

Official Wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
DRM-free
Icon overlay.png
Windows
Oculus Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\XING\Saved\Config\WindowsNoEditor\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/299400/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\XING\Saved\SaveGames\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/299400/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game display settings.
In-game display settings.
In-game post-processing settings.
In-game post-processing settings.
In-game detail settings.
In-game detail settings.

The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

Change scaling to Hor+[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

4. Change the in-game FOV setting to a lower value if necessary.

Motion blur

Disable motion blur[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[SystemSettings]
r.motionblurquality=0

Input

In-game control settings.
In-game control settings.

Remapping

Modify Input.ini[1]
  1. Go to the configuration file(s) location.
  2. Open Input.ini.
  3. Add the following to the end of the file and modify the Key variables of the actions you want to remap.
[/Script/Engine.InputSettings]
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000)
AxisMappings=(AxisName="Turn",Key=Gamepad_RightX,Scale=1.000000)
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.428571)
AxisMappings=(AxisName="LookUp",Key=Gamepad_RightY,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000)
AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="MoveUp",Key=LeftControl,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=SpaceBar,Scale=1.000000)
AxisMappings=(AxisName="MoveUp",Key=C,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=Gamepad_LeftThumbstick,Scale=1.000000)
AxisMappings=(AxisName="MoveUp",Key=Gamepad_RightThumbstick,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=Gamepad_FaceButton_Bottom,Scale=1.000000)
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Confirm",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Confirm",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ResetHMDPosition",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ResetHMDPosition",Key=Gamepad_DPad_Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Pause",Key=P,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Pause",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Pause",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="RotateObjectMod",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="RotateObjectMod",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Sprint",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="PC_Controls_Action",Key=AnyKey,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Controller_Controls_action",Key=AnyKey,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ComfortModeLeft",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ComfortModeLeft",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ComfortModeRight",Key=C,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ComfortModeRight",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Throw",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Throw",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Throw",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Throw",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Back",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Interact",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Interact",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Interact",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Jump",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Zoom",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Zoom",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)

Notes

The list contains the default bindings for the game but modifies the mouse sensitivity to be the same for the x- and y-axis.
Do not add this code if you intend to play with motion controllers, as it will break their input.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

VR support

In-game VR settings.
In-game VR settings.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

Console

Press Scroll Lock in-game to open the command console.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Quad Core Intel or AMD
System memory (RAM) 4 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) Nvidia GeForce GTX 750Ti
AMD Radeon HD 7850
DirectX 11 compatible
A 64-bit system is required.


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/299400/ in addition to or instead of this directory. The app ID (299400) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 1.2 Verified by User:Waschbär on 2018-08-11