HighFleet
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Developers | |
---|---|
Konstantin Koshutin | |
Publishers | |
MicroProse | |
Engines | |
HGE | |
Release dates | |
Windows | July 27, 2021 |
Reception | |
Metacritic | 74 |
OpenCritic | 69 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | First-person, Top-down view, Free-roaming camera |
Controls | Direct control, Point and select |
Genres | Action, Strategy |
Themes | Sci-fi |
HighFleet is a singleplayer first-person, top-down view and free-roaming camera action and strategy game.
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Config.ini[Note 1] |
Steam | <Steam-folder>\steamapps\common\HighFleet\Config.ini |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1434950/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves[Note 1] <path-to-game>\SavesSkirmish[Note 1] <path-to-game>\Ships[Note 1] |
Steam | <Steam-folder>\steamapps\common\HighFleet\Saves <Steam-folder>\steamapps\common\HighFleet\Ships <Steam-folder>\steamapps\common\HighFleet\SavesSkirmish |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1434950/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | The game is designed for 1080p. Forcing it to a different resolution can scale weirdly. | ||
4K Ultra HD | The game is designed for 1080p. Forcing it to a different resolution can scale weirdly. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | Capped to 50 FPS; see High frame rate. | ||
120+ FPS | Capped to 50 FPS; see High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
High frame rate
The game uses sleep instructions to limit both rendering and presentation to 50 FPS.
Use Special K to override this and run the game at any framerate. This will increase game speed, however. |
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Doesn't appear to be any. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1, 10 | |
Processor (CPU) | Intel Core i3-2100 AMD Athlon 200GE |
Intel Core i3-8100 AMD Ryzen 3 1200 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GT 950 | Nvidia GeForce GTX 1070 |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1434950/
in addition to or instead of this directory. The app ID (1434950) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.