Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

We Should Talk.

From PCGamingWiki, the wiki about fixing PC games
This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
We Should Talk.
We Should Talk. cover
Developers
Insatiable Cycle
Publishers
Whitethorn Digital
Engines
Unity 2019[Note 1]
Release dates
Windows July 16, 2020
macOS (OS X) July 16, 2020
Linux July 16, 2020
Reception
OpenCritic 60
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Relaxed, Turn-based
Perspectives Cinematic camera
Controls Menu-based
Genres Visual novel
Art styles Stylized
Themes Adult, Contemporary, LGBTQ
We Should Talk. on IGDB
We Should Talk. on MobyGames

We Should Talk. is a singleplayer cinematic camera visual novel game.

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Linux
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
itch.io
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\Insatiable Cycle\We Should Talk\
macOS (OS X)
Linux

Save game data location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\Insatiable Cycle\We Should Talk\
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Unity launcher.
Unity launcher.
In-game general settings.
In-game general settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Fixed camera angles.
Windowed
Borderless fullscreen windowed
Enable windowed mode and use the -popupwindow parameter (or see the glossary page).
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Tied to overall quality setting.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Master and music.
Surround sound
Subtitles
All speech is text.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 10
Processor (CPU) Intel Core i5-3470 3.00GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) GeForce GTX 550
DirectX 10 compatible
A 64-bit operating system is required.
macOS (OS X)
Minimum
Operating system (OS) 10.9
Processor (CPU) 3.00GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Intel Iris Plus Graphics 645
Linux
Minimum
Operating system (OS)
Processor (CPU) 3.00GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) GeForce GTX 550


Notes

  1. Unity engine build: 2019.2.19f1[1]

References

  1. Verified by User:Marioysikax on 2022-01-28