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Atelier Escha & Logy: Alchemists of the Dusk Sky DX

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Atelier Escha & Logy: Alchemists of the Dusk Sky DX
Atelier Escha & Logy: Alchemists of the Dusk Sky DX cover
Developers
Gust Co. Ltd.
Publishers
Koei Tecmo
Engines
Katana Engine[1][2]
Release dates
Windows January 14, 2020
Reception
OpenCritic 78
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Turn-based
Perspectives Third-person
Controls Direct control, Menu-based
Genres JRPG
Art styles Anime
Themes Fantasy
Series Atelier
Atelier Escha & Logy: Alchemists of the Dusk Sky DX on HowLongToBeat
Atelier Escha & Logy: Alchemists of the Dusk Sky DX on IGDB
Atelier Escha & Logy: Alchemists of the Dusk Sky DX guide on StrategyWiki
Atelier Escha & Logy: Alchemists of the Dusk Sky DX on MobyGames
Atelier Escha & Logy: Alchemists of the Dusk Sky DX on Wikipedia
Atelier Marie: The Alchemist of Salburg 2000
Atelier Elie: The Alchemist of Salburg 2 2000
Atelier Sophie: The Alchemist of the Mysterious Book 2017
Atelier Firis: The Alchemist and the Mysterious Journey 2017
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings 2018
Atelier Rorona: The Alchemist of Arland DX 2018
Atelier Totori: The Adventurer of Arland DX 2018
Atelier Meruru: The Apprentice of Arland DX 2018
Nelke & the Legendary Alchemists: Ateliers of the New World 2019
Atelier Lulua: The Scion of Arland 2019
Atelier Ryza: Ever Darkness & the Secret Hideout 2019
Atelier Ayesha: The Alchemist of Dusk DX 2020
Atelier Escha & Logy: Alchemists of the Dusk Sky DX 2020
Atelier Shallie: Alchemists of the Dusk Sea DX 2020
Atelier Ryza 2: Lost Legends & the Secret Fairy 2021
Atelier Sophie: The Alchemist of the Mysterious Book DX 2021
Atelier Firis: The Alchemist and the Mysterious Journey DX 2021
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX 2021
Atelier Sophie 2: The Alchemist of the Mysterious Dream 2022
Atelier Ryza 3: Alchemist of the End & the Secret Key 2023
Atelier Marie Remake: The Alchemist of Salburg 2023
Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator 2024

Atelier Escha & Logy: Alchemists of the Dusk Sky DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.

The game itself is an enhanced re-release of the console-exclusive 2015 PlayStation Vita game Atelier Escha & Logy Plus: Alchemists of the Dusk Sky[Note 2], which itself is an enhanced port of the original 2013 PlayStation 3 game Atelier Escha & Logy: Alchemists of the Dusk Sky[Note 3], the second entry in the Dusk subseries.

The DX re-release includes content and gameplay additions from the Plus re-release, as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released for PlayStation 4 and Nintendo Switch in Japan on December 25, 2019, the PC version was released worldwide on January 14, 2020 alongside the console versions' worldwide release.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Monetization

Type Notes
One-time game purchase Requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions The game has no microtransactions.

Essential Improvements

Atelier Sync Fix

Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Instructions[3]
  1. Extract into <path-to-game>.
  2. Add as a command line argument WINEDLLOVERRIDES="d3d11=n,b" %command%. Only required on Linux/Steam Deck.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Setting.ini[Note 4]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1152310/pfx/[Note 5]

Save game data location

System Location
Windows %USERPROFILE%\Documents\KoeiTecmo\Atelier Escha and Logy DX\SAVEDATA
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1152310/pfx/[Note 5]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Video & Language Settings
Video & Language Settings

Graphics feature State Notes
Widescreen resolution
Only natively supports 16:9 resolutions.
Multi-monitor
Ultra-widescreen
Only natively supports 16:9 resolutions. See Ultra-widescreen.
4K Ultra HD
Only natively supports 16:9 resolutions. See 4K Ultra HD.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See Anti-aliasing (AA).
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Ultra-widescreen

Set custom resolution without fixed animations[4]
Can be used together with the Atelier Sync Fix.
Changing the aspect ratio can cause animations to look off.
  1. Back up the game executable (Atelier_Escha_and_Logy_EN.exe) in <path-to-game> before doing anything else. Place the backup in another location.
  2. Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created due to it failing, skip to the next step. Delete the Atelier_Escha_and_Logy_EN.exe in <path-to-game>. Rename the Atelier_Escha_and_Logy_EN.exe.unpacked to Atelier_Escha_and_Logy_EN.exe.
  3. Go to this website for common hex values.
  4. In the aspect ratios table, find the row where "Common Name" matches the desired screen aspect ratio.
  5. Find the "Formatted Value" of the row which contains the desired screen aspect ratio. As an example, the "Formatted Value" for the aspect ratio 21:9 (2560x1080) is 26 B4 17 40. Remember this value.
  6. Go to this hex editor website.
  7. Select the "Open file" option near the top left corner.
  8. Select the Atelier_Escha_and_Logy_EN.exe, which can be found in <path-to-game> and open it.
  9. In the "Search" part at the right, enter 39 8E E3 3F 00 00 in the field for "Search for".
  10. Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
  11. In the "Replace by" field right under "Search type", enter the value you had to remember, followed by 00 00. As an example, the complete text which needs to be entered for a width of 2560 is 26 B4 17 40 00 00.
  12. Click on the "Find next" button near the bottom right.
  13. Once the values have been found, click on "Replace" button near the bottom right.
  14. After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
  15. Delete the Atelier_Escha_and_Logy_EN.exe in <path-to-game>.
  16. Put the newly created executable in <path-to-game> and make sure that this new executable has the exact same name as the original Atelier_Escha_and_Logy_EN.exe. Rename the new executable if this is not the case.
  17. Open the configuration file.
  18. Change the ScreenWidth= and ScreenHeight= values to that of the desired resolution.
Set custom resolution with fixed animations[4]
Note that this fix can require a substantial amount of tinkering.
Fixes animation issues when changing the aspect ratio.
Cannot be used together with the Atelier Sync Fix.
  1. Back up the game executable (Atelier_Escha_and_Logy_EN.exe) in <path-to-game> before doing anything else. Place the backup in another location.
  2. Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created due to it failing, skip to the next step. Delete the Atelier_Escha_and_Logy_EN.exe in <path-to-game>. Rename the Atelier_Escha_and_Logy_EN.exe.unpacked to Atelier_Escha_and_Logy_EN.exe.
  3. Go to this website for common hex values.
  4. In the aspect ratios table, find the row where "Common Name" matches the desired screen aspect ratio.
  5. Find the "Formatted Value" of the row which contains the desired screen aspect ratio. As an example, the "Formatted Value" for the aspect ratio 21:9 (2560x1080) is 26 B4 17 40. Remember this value.
  6. Go to this hex editor website.
  7. Select the "Open file" option near the top left corner.
  8. Select the Atelier_Escha_and_Logy_EN.exe, which can be found in <path-to-game> and open it.
  9. In the "Search" part at the right, enter 39 8E E3 3F 00 00 in the field for "Search for".
  10. Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
  11. In the "Replace by" field right under "Search type", enter the value you had to remember, followed by 00 00. As an example, the complete text which needs to be entered for a width of 2560 is 26 B4 17 40 00 00.
  12. Click on the "Find next" button near the bottom right.
  13. Once the values have been found, click on "Replace" button near the bottom right.
  14. After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
  15. Delete the Atelier_Escha_and_Logy_EN.exe in <path-to-game>.
  16. Put the newly created executable in <path-to-game> and make sure that this new executable has the exact same name as the original Atelier_Escha_and_Logy_EN.exe. Rename the new executable if this is not the case.
  17. Open the configuration file.
  18. Change the ScreenWidth= and ScreenHeight= values to that of the desired resolution.
  19. Go to the download page for 3Dmigoto.
  20. Find the latest release and download 3Dmigoto by clicking on the latest 3Dmigoto-X.X.X.zip under Assets (NOT the Source code (zip) or the cmd_Decompiler.X.X.X.zip).
  21. Put the 3Dmigoto-X.X.X.zip in a temporary folder and extract it.
  22. Go to the x64 which has been extracted.
  23. Copy all of the content inside this x64 folder and place it in <path-to-game>. Only those files are necessary and all other folders and files of the 3Dmigoto-X.X.X.zip, including the 3Dmigoto-X.X.X.zip itself, can be deleted.
  24. Open the d3dx.ini in <path-to-game>.
  25. Search for hunting=1 and change it to hunting=0.
  26. Save the changes.
  27. Go to this place for the shader file.
  28. Click on the download button near the top right and save the text file.
  29. Make sure that file is exactly named b3b0f3001c33046a-vs_replace.txt and not b3b0f3001c33046a-vs_replace.txt.txt. Rename the file if this is not the case.
  30. Put the b3b0f3001c33046a-vs_replace.txt in <path-to-game>\ShaderFixes folder.
  31. The shader file is pre-configured for a 3840x1080 resolution. For other resolutions, the file needs editing.
  32. Example for 2560x1080: Edit the b3b0f3001c33046a-vs_replace.txt by changing line 30 from o0.x *= 0.5; to o0.x *= (16/21);.

Known values:

  1. 2560x1080: (16/21)
  2. 3840x1080: 0.5
  3. 3840x1200: 0.55
  4. 3440x1440: 0.744
Starting the game might take a bit longer.

Other resolutions require different values which are not known. See the original source for more information.

4K Ultra HD

Edit the configuration file[5]
  1. Open the configuration file.
  2. Change the values of ScreenWidth= and ScreenHeight= to the desired values.

Borderless fullscreen windowed

Edit the configuration file and use a borderless fullscreen windowed tool[6]

The game only gives the option for 1280x720 when fullscreen is not selected and must therefore manually be changed.

  1. Open the configuration file.
  2. Change the values of FullScreen= to 1.
  3. Change the values of ScreenWidth= and ScreenHeight= to the desired values.
  4. Use a borderless fullscreen windowed tool such as Borderless Gaming.

Anisotropic filtering (AF)

Edit the atfix.ini of the Atelier Sync Fix[7]
  1. Install the Atelier Sync Fix.
  2. Launch the game (not just the launcher) and exit it.
  3. Open the atfix.ini in <path-to-game>.
  4. Change the value of AF = to the desired value.

Anti-aliasing (AA)

Edit the atfix.ini of the Atelier Sync Fix[8]
  1. Install the Atelier Sync Fix.
  2. Launch the game (not just the launcher) and exit it.
  3. Open the atfix.ini in <path-to-game>.
  4. Change the values of the [MSAA] section to the desired values.

Input

Keybind Settings
Keybind Settings
Mouse Settings
Mouse Settings
Camera & Movement Settings
Camera & Movement Settings

Keyboard and mouse State Notes
Remapping
Basic controller buttons-based remapping. Doesn't allow for remapping individual in-game actions.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Only the launcher has mouse support.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Launcher requires mouse input.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
[9]
Hook input (legacy mode)
[10]
Steam Controller button prompts

Audio

Audio Settings
Audio Settings

Audio feature State Notes
Separate volume controls
BGM, SE, Env. SE, Sys. SE, Voice, B. Voice and Movie sliders.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Only partially voiced.
Simplified Chinese
Traditional Chinese
Japanese
Fully voiced.

Issues fixed

Heavy stutters without a controller

Connect or emulate a controller[11]
The stuttering will not be entirely gone but is not very noticeable.

The game will stutter multiple times per second if a controller has not been detected at least once. Solutions:

  • Connect any controller to the computer. Both wired and wireless methods work.
  • Emulate a controller using vJoy or Key2Joy.

The controller does not need to constantly be connected or emulated and can be removed as soon as the stutters stop, which happens almost immediately.

Other information

API

Technical specs Supported Notes
Direct3D 11.4
Executable 32-bit 64-bit Notes
Windows
Only contains a 64-bit executable.


Middleware

Middleware Notes
Cutscenes Windows Media Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1, 10
Processor (CPU) Intel Core i5 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 17 GB
Video card (GPU) Nvidia GeForce GTX 660
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) 16-bit stereo 48 kHz WAVE file compatible
Other 1280x720 resolution
Broadband Internet connection
A 64-bit system is required.


Notes

  1. Esuka & Rojī no Atorie ~Tasogare no Sora no Renkinjutsushi~ Derakkusu (Japanese: エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~ DX) in Japan.
  2. Esuka & Rojī no Atorie Purasu ~Tasogare no Sora no Renkinjutsushi~ (Japanese: エスカ&ロジーのアトリエ Plus ~黄昏の空の錬金術士~) in Japan.
  3. Esuka & Rojī no Atorie ~Tasogare no Sora no Renkinjutsushi~ (Japanese: エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~) in Japan.
  4. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  5. 5.0 5.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1152310/ in addition to or instead of this directory. The app ID (1152310) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Famitsu - ガスト長野開発部始動! 鯉沼P・菊地P・土屋D・岡村Dの豪華対談から探るガストブランドの未来!(1/2) - last accessed on 2024-02-22
    "『アトリエ』シリーズでも、『エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~』からKTGLに対応したのですが、"
  2. Gamer - エスカ&ロジーのアトリエ総力特集】第5回は制作秘話や今後の展望についてディレクター・岡村佳人氏にインタビューを敢行! - last accessed on 2024-02-22
    "これまではソニーさん内製の「PhyreEngine」を使っていたのですが、今回から「KTGL」というコーエーテクモグループの自社エンジンを使っての開発にシフトしました。"
  3. Atelier Sync Fix
  4. 4.0 4.1 Atelier Escha and Logy Alchemists of the Dusk Sky DX Widescreen Fix
  5. Verified by User:Enyufiro on 2024-03-25
  6. Verified by User:Enyufiro on 2024-03-25
  7. Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
  8. Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
  9. Verified by User:Enyufiro on 2024-02-21
    Checked with a PS4 controller. The controller layout does not support binding to game actions.
  10. Verified by User:Enyufiro on 2024-02-21
    Checked with a PS4 controller. The game does not respond to controller input when Steam Input is enabled.
  11. Verified by User:Enyufiro on 2024-03-21
    Inspected the render latency before and after connecting a controller using Special K. Huge spikes in render latency were observed multiple times per second at regular intervals when no controller had been connected or emulated. These stutters were very noticeable. Connecting a DualSense Edge controller using a USB cable, via Bluetooth, or emulating a controller using vJoy or Key2Joy made these huge spikes far less severe almost immediately. The regular interval stutters decreased significantly, even when the controller was disconnected or stopped being emulated. Using Special K to emulate a controller had no effect on the amount or severity of the spikes and therefore did not decrease the stuttering.