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Superliminal

From PCGamingWiki, the wiki about fixing PC games
Superliminal
Superliminal cover
Developers
Pillow Castle
macOS (OS X) Ethan Lee
Linux Ethan Lee
GOG.com General Arcade[1]
Epic Games Store General Arcade[1]
Engines
Unity 2019[Note 1]
Release dates
Windows November 12, 2019
macOS (OS X) November 5, 2020
Linux November 5, 2020
Reception
Metacritic 74
OpenCritic 75
IGDB 78
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Puzzle
Superliminal on HowLongToBeat
Superliminal on IGDB
Superliminal guide on StrategyWiki
Superliminal on MobyGames

Superliminal is a singleplayer and multiplayer first-person puzzle game.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when launched through <path-to-game>\Superliminal.exe[3]
Windows
macOS (OS X)
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
Epic Games Launcher
Windows
macOS (OS X)
Microsoft Store
Microsoft Store
Xbox Play Anywhere, Xbox Game Pass for PC.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-Free when launched through <path-to-game>\SuperliminalSteam.exe[4]
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\PillowCastle\Superliminal
Microsoft Store HKEY_CURRENT_USER\Software\PillowCastle\Superliminal
%LOCALAPPDATA%\Packages\PillowCastle.Superliminal_r6zr3eg4hg8h4\SystemAppData\wgs
Steam HKEY_CURRENT_USER\Software\PillowCastle\SuperliminalSteam\
macOS (OS X) $HOME/Library/Application Support/PillowCastle/SuperliminalSteam/
Linux $XDG_CONFIG_HOME/unity3d/PillowCastle/SuperliminalSteam/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\PillowCastle\Superliminal\
Microsoft Store %LOCALAPPDATA%\Packages\PillowCastle.Superliminal_r6zr3eg4hg8h4\SystemAppData\wgs
Steam %USERPROFILE%\AppData\LocalLow\PillowCastle\SuperliminalSteam\
macOS (OS X) $HOME/Library/Application Support/PillowCastle/SuperliminalSteam/
Linux $XDG_CONFIG_HOME/unity3d/PillowCastle/SuperliminalSteam/

Save game cloud syncing

Video

Gameplay settings.
Gameplay settings.
Graphics settings.
Graphics settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Added in an update.[5] FOV is Hor+ but UI is Ver-, so it can be hard to see it on wider aspect ratios, but the game doesn't rely on UI enough to be a problem.
4K Ultra HD
[6]
Field of view (FOV)
70-90.[3]
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA, TAA, SMAA toggles.[3]
Vertical sync (Vsync)
60 FPS and 120+ FPS
[3]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse State Notes
Remapping
In-game prompts do not respect changes.[7]
Mouse acceleration
Mouse sensitivity
Look sensitivity in the gameplay settings menu
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
In-game prompts do not respect changes.[7]
Controller sensitivity
Camera movement only.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Certain prompts, such as for jumping, are not present in-game, requiring the controls to be looked up.
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, Voice, Music, SFX, UI.
Surround sound
Stereo.[8]
Subtitles
Closed captions
Mute on focus lost
Cannot be disabled.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Turkish
Ukrainian

Network

Multiplayer types

Type Native Players Notes
Local play
4 Use Nucleus Co-op.
LAN play
Online play
12 Co-op, Versus
Co-op supports up to 4 players[9]; Versus supports up to 12 players.[10]

Connection types

Issues unresolved

Physics locked to 30 FPS

Game physics is locked to 30 FPS, resulting in object movement feeling strange, especially on high refresh rate monitors.[11][12][13]
The developer is aware of this issue.[14]

Other information

API

Technical specs Supported Notes
Direct3D 11
OpenGL
Linux only.In additional launch parameters write "-force-glcore"
Metal support
OS X only
Vulkan
Linux only
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio FMOD Studio
Input Rewired [15]

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) Nvidia GeForce GTX 750
DirectX 10 compatible
A 64-bit operating system is required.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.12
Processor (CPU) 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) AMD Radeon Pro 460
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS) glibc 2.17
Processor (CPU) 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) Nvidia GeForce GTX 750
Vulkan compatible
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2019.4.14f1[2]

References

  1. 1.0 1.1 Superliminal - last accessed on 2022-08-16
    "General Arcade’s Software Engineer worked on GOG and EGS releases for two weeks, using Unity and C#."
  2. Verified by User:Baronsmoki on 2021-09-21
  3. 3.0 3.1 3.2 3.3 Verified by User:Expack3 on 2020-03-30
  4. Verified by User:AlexKVideos1 on 2020-12-25
  5. Ultrawide not supported 21:9 - last accessed on 2020-11-06
  6. YouTube - Superliminal - last accessed on 2020-03-31
  7. 7.0 7.1 Verified by User:Expack3 on 2020-04-06
    Changed bindings in-game and checked in-game prompts.
  8. Verified by User:Expack3 on 2020-03-30
    Tested using Razer Surround and Special K 0.10.x.
  9. PCGamer - Superliminal has co-op now, for ever more confusing perspective puzzling - last accessed on 2024-03-07
  10. PCGamer - Warped perspective puzzler Superliminal somehow has multiplayer now - last accessed on 2024-03-07
  11. Steam Community Discussion - Please fix your broken movement. - last accessed on 2020-04-02
  12. Steam Community Discussion - Jittery movement effects - last accessed on 2020-04-02
  13. Verified by User:Expack3 on 2020-04-02
    Tested at 144FPS with v-sync off as issue reportedly occurred even without v-sync on.
  14. [1] - last accessed on 2020-04-06
  15. Verified by User:Expack3 on 2020-03-30
    Found by looking at <path-to-game>\Superliminal_Data\Plugins